Fix some warnings
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parent
a42e4c6667
commit
3090798d20
@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "UObject/Interface.h"
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#include "IFESystemInterface.generated.h"
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#include "IFESystemInterface.generated.h"
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// This class does not need to be modified.
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// This class does not need to be modified.
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@ -1,6 +1,8 @@
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// Unreal Fighting Engine by Kevin Poretti
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// Unreal Fighting Engine by Kevin Poretti
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#include "FEState.h"
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#include "FEState.h"
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// FE includes
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#include "FEStateMachineComponent.h"
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#include "FEStateMachineComponent.h"
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@ -1,10 +1,10 @@
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// Unreal Fighting Engine by Kevin Poretti
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// Unreal Fighting Engine by Kevin Poretti
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#include "FEStateMachineComponent.h"
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// FE includes
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// FE includes
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#include "FEState.h"
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#include "FEState.h"
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#include "FEStateMachineComponent.h"
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UFEStateMachineComponent::UFEStateMachineComponent()
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UFEStateMachineComponent::UFEStateMachineComponent()
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{
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{
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// Don't use Unreal's tick instead use a fixed tick
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// Don't use Unreal's tick instead use a fixed tick
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@ -10,7 +10,7 @@ public class UnrealFightingEngine : ModuleRules
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PublicIncludePaths.AddRange(
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PublicIncludePaths.AddRange(
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new string[] {
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new string[] {
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"UnrealFightingEngine"
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// ... add public include paths required here ...
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}
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}
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);
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);
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