Commit Graph

23 Commits

Author SHA1 Message Date
fd8021bcbc Health component
[git-p4: depot-paths = "//depot/main/": change = 57]
2021-04-10 18:35:49 -05:00
6e4cbae7c1 Melee weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 54]
2021-04-09 20:11:10 -05:00
80c90f98c8 Implement hitscan weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 53]
2021-04-08 19:20:18 -05:00
4996a253c2 Update event handler signature to return FName instead of bool
[git-p4: depot-paths = "//depot/main/": change = 52]
2021-04-03 14:45:56 -05:00
d8d7c2eb53 Call Start + Stop fire in firing state and add reloading state
[git-p4: depot-paths = "//depot/main/": change = 51]
2021-04-02 20:23:17 -05:00
940846786e Create weapon inventory component and create + initialize weapons
[git-p4: depot-paths = "//depot/main/": change = 50]
2021-03-31 20:42:38 -05:00
dfc2298964 Add firing gun aim offset and blendspace to protag anim BP
[git-p4: depot-paths = "//depot/main/": change = 48]
2021-03-28 19:08:04 -05:00
95b201965d Create SNGProtagonistState subclass
[git-p4: depot-paths = "//depot/main/": change = 45]
2021-03-28 16:51:34 -05:00
145f6ad353 Give protag ability to use ranged weapons
[git-p4: depot-paths = "//depot/main/": change = 44]
2021-03-28 15:17:01 -05:00
154420278d Reset combo flag
[git-p4: depot-paths = "//depot/main/": change = 37]
2021-03-22 19:59:14 -05:00
e56b970ff5 Placeholder gun animations
[git-p4: depot-paths = "//depot/main/": change = 36]
2021-03-22 19:08:15 -05:00
b060c9e56c Implement ground and air attack combo
[git-p4: depot-paths = "//depot/main/": change = 32]
2021-03-20 22:56:17 -05:00
32a178d3d8 Implement CanCancel flag and disallow state transitioning to itself
[git-p4: depot-paths = "//depot/main/": change = 31]
2021-03-20 22:51:59 -05:00
14d5aebedf Implement event and event queue functionality for use in state machine and elsewhere
[git-p4: depot-paths = "//depot/main/": change = 26]
2021-03-13 23:29:34 -05:00
3afd2861b4 Traverse state machine tree on update state, exit state, and when checking transitions
[git-p4: depot-paths = "//depot/main/": change = 25]
2021-03-12 20:08:15 -05:00
15e19e2720 Update state machine to traverse substates
[git-p4: depot-paths = "//depot/main/": change = 24]
2021-03-11 21:15:17 -05:00
a88489ca6d First pass at implementing generic state machine component; Create protagonist states as a test case
[git-p4: depot-paths = "//depot/main/": change = 22]
2021-03-07 20:34:48 -05:00
5c2588a7eb Add basic attack behavior to protagonist
[git-p4: depot-paths = "//depot/main/": change = 21]
2021-03-04 21:46:34 -05:00
a9e371ea71 Add placeholder attack animations
[git-p4: depot-paths = "//depot/main/": change = 20]
2021-03-02 22:14:13 -05:00
a9d8ac05ea Add player jump and dash
[git-p4: depot-paths = "//depot/main/": change = 17]
2021-02-28 00:38:14 -05:00
ead654a1fd Delete duplicate BP_Protagonist
[git-p4: depot-paths = "//depot/main/": change = 12]
2021-02-24 10:23:57 -05:00
b420c9ef9e Create base character and protagonist classes and get protag moving
[git-p4: depot-paths = "//depot/main/": change = 11]
2021-02-24 10:22:23 -05:00
861f78ee15 Add UE4 mannequin
[git-p4: depot-paths = "//depot/main/": change = 7]
2021-02-16 23:12:10 -05:00