Implement hitscan weapon functionality

[git-p4: depot-paths = "//depot/main/": change = 53]
This commit is contained in:
Kevin Poretti 2021-04-08 19:20:18 -05:00
parent 4996a253c2
commit 80c90f98c8
12 changed files with 6 additions and 5 deletions

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@ -8,7 +8,7 @@ public class SwordNGun : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysicsCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });

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@ -4,3 +4,4 @@
#include "CoreMinimal.h"
#define COLLISION_WEAPON ECC_GameTraceChannel1