Commit Graph

124 Commits

Author SHA1 Message Date
cb874f6307 THIS WAS WHAT WAS CAUSING FILES TO NOT BE CREATED WITH UTF-8 ENCODING?? 2022-04-03 00:59:02 -04:00
1627d08314 Fix this file encoding bullshit hopefully once and for all and get a commit where the state machine asset can be opened without crashing the editor 2022-04-02 23:13:12 -04:00
965322a4ae Remove old character classes and any related objects/assets 2022-04-02 17:44:34 -04:00
b71b54537c Implement asset editor interface so SNGStateMachine object can be created and edited 2022-04-02 16:44:49 -04:00
0eaaa562be Setup SwordNGun editor module 2022-03-30 22:32:14 -04:00
1501e35ad7 Start creating custom state machine asset type 2022-03-30 21:49:09 -04:00
3e17e36844 Fix broken hair asset reference on NewProtag 2022-03-29 20:11:44 -04:00
88cbe5910c Scale current lateral velocity by input direction when jumping (not working) 2022-03-26 22:20:41 -04:00
c9fb74b90d Jump in direction of player input 2022-03-26 21:49:52 -04:00
32531fbcf4 Add more options to launch parameters and update jump so it uses our own launch function 2022-03-26 15:43:53 -04:00
811d3329cb Implement our own Launch function so we have control over whether the movement mode changes 2022-03-25 21:00:02 -04:00
01df25063c Tweak dash parameters 2022-03-24 22:08:09 -04:00
3957886ff8 Beginnings of a better dash 2022-03-23 22:30:47 -04:00
0ab46a246c Change protag mesh to ghost lady 2022-03-23 19:59:19 -04:00
057c929e5f Derive gravity and jump velocity from time in air and max height 2022-03-15 22:05:50 -04:00
493cca3fee Tweaking movement and parameters for controller 2022-03-15 16:04:27 -04:00
e235de93f2 Tweak sprint speed 2022-03-13 22:32:37 -04:00
292989f26b Sprinting and movement debug visuals 2022-03-13 22:07:13 -04:00
0a8720f706 Jump anims and a bit more tweaking 2022-03-13 00:08:51 -05:00
2c7bf0fb53 Create new character class 2022-03-11 20:45:14 -05:00
dba265ac03 Convert all source files to UTF-8 with current Better_Movement changes 2022-03-10 22:10:17 -05:00
43e6c4a4ff Try and improve jump 2022-03-10 20:40:49 -05:00
8396a5765a Finish movement test level 2022-03-06 14:24:45 -05:00
649a2aeb2c Fix bounds on movement test level 2022-03-05 22:41:37 -05:00
22ac08c064 Add more geometry to movement test map 2022-03-05 22:36:15 -05:00
488c375c2d Movement test level with ruler and slopes 2022-03-05 17:11:58 -05:00
05b75a2085 Fix .gitignore 2022-03-04 22:12:30 -05:00
13ccc6c247 Once more with feeling
[git-p4: depot-paths = "//depot/main/": change = 175]
2022-02-01 21:53:58 -05:00
91360dd59b Asset reference stuff pt. 2
[git-p4: depot-paths = "//depot/main/": change = 174]
2022-02-01 21:51:19 -05:00
1bf05146fd Asset reference stuff
[git-p4: depot-paths = "//depot/main/": change = 173]
2022-02-01 21:48:53 -05:00
b4f2410429 Try to fix up asset references again...
[git-p4: depot-paths = "//depot/main/": change = 172]
2022-02-01 20:51:20 -05:00
b96f6571b2 Fix up untracked asset references
[git-p4: depot-paths = "//depot/main/": change = 171]
2022-02-01 20:36:05 -05:00
ddecba2e2e Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
2021-12-21 20:53:57 -05:00
8e0b0866cd Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
2021-12-06 20:21:36 -05:00
5e2b5ad658 Reimport insane air combo animations
[git-p4: depot-paths = "//depot/main/": change = 168]
2021-11-29 16:44:56 -05:00
fb8f45022d Add invincibility to dashes
[git-p4: depot-paths = "//depot/main/": change = 167]
2021-11-21 00:48:13 -05:00
7f2d51317f Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
2021-11-21 00:48:10 -05:00
d6372ae782 Fix directional dashes
[git-p4: depot-paths = "//depot/main/": change = 163]
2021-11-18 20:09:24 -05:00
324a2bcdd0 Prototype better air attacks
[git-p4: depot-paths = "//depot/main/": change = 161]
2021-11-14 22:51:13 -05:00
c8c06d523c Fix name of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 160]
2021-11-14 22:06:27 -05:00
766dfd05e1 Fixing unintended deletion of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 159]
2021-11-14 22:04:53 -05:00
0107b89414 Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
2021-11-14 22:04:23 -05:00
1745515fd4 Fix problem where hitting ground with sword causes hit pause missing files (hopefully for real this time)
[git-p4: depot-paths = "//depot/main/": change = 157]
2021-11-14 20:51:09 -05:00
88eb3e4fd2 Document interfaces
[git-p4: depot-paths = "//depot/main/": change = 154]
2021-11-13 21:50:17 -05:00
0481defbbf Add some sounds from ShooterGame
[git-p4: depot-paths = "//depot/main/": change = 153]
2021-11-13 20:07:48 -05:00
7817b25af5 Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
2021-11-13 20:07:04 -05:00
4b0f0b7767 Implement recoverable health
[git-p4: depot-paths = "//depot/main/": change = 150]
2021-11-11 22:02:50 -05:00
838a6af06a Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
2021-11-11 22:02:45 -05:00
6241ee1a82 Fix problem where hitting ground with sword causes hit pause missing files
[git-p4: depot-paths = "//depot/main/": change = 145]
2021-11-11 14:02:21 -05:00
114e16c03d Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
2021-11-11 14:02:15 -05:00