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c9fb74b90d
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Jump in direction of player input
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2022-03-26 21:49:52 -04:00 |
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32531fbcf4
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Add more options to launch parameters and update jump so it uses our own launch function
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2022-03-26 15:43:53 -04:00 |
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811d3329cb
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Implement our own Launch function so we have control over whether the movement mode changes
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2022-03-25 21:00:02 -04:00 |
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01df25063c
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Tweak dash parameters
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2022-03-24 22:08:09 -04:00 |
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3957886ff8
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Beginnings of a better dash
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2022-03-23 22:30:47 -04:00 |
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0ab46a246c
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Change protag mesh to ghost lady
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2022-03-23 19:59:19 -04:00 |
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057c929e5f
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Derive gravity and jump velocity from time in air and max height
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2022-03-15 22:05:50 -04:00 |
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493cca3fee
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Tweaking movement and parameters for controller
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2022-03-15 16:04:27 -04:00 |
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e235de93f2
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Tweak sprint speed
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2022-03-13 22:32:37 -04:00 |
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292989f26b
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Sprinting and movement debug visuals
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2022-03-13 22:07:13 -04:00 |
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0a8720f706
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Jump anims and a bit more tweaking
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2022-03-13 00:08:51 -05:00 |
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2c7bf0fb53
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Create new character class
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2022-03-11 20:45:14 -05:00 |
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43e6c4a4ff
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Try and improve jump
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2022-03-10 20:40:49 -05:00 |
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8396a5765a
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Finish movement test level
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2022-03-06 14:24:45 -05:00 |
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649a2aeb2c
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Fix bounds on movement test level
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2022-03-05 22:41:37 -05:00 |
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22ac08c064
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Add more geometry to movement test map
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2022-03-05 22:36:15 -05:00 |
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488c375c2d
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Movement test level with ruler and slopes
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2022-03-05 17:11:58 -05:00 |
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13ccc6c247
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Once more with feeling
[git-p4: depot-paths = "//depot/main/": change = 175]
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2022-02-01 21:53:58 -05:00 |
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91360dd59b
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Asset reference stuff pt. 2
[git-p4: depot-paths = "//depot/main/": change = 174]
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2022-02-01 21:51:19 -05:00 |
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1bf05146fd
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Asset reference stuff
[git-p4: depot-paths = "//depot/main/": change = 173]
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2022-02-01 21:48:53 -05:00 |
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b4f2410429
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Try to fix up asset references again...
[git-p4: depot-paths = "//depot/main/": change = 172]
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2022-02-01 20:51:20 -05:00 |
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b96f6571b2
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Fix up untracked asset references
[git-p4: depot-paths = "//depot/main/": change = 171]
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2022-02-01 20:36:05 -05:00 |
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ddecba2e2e
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Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
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2021-12-21 20:53:57 -05:00 |
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8e0b0866cd
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Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
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2021-12-06 20:21:36 -05:00 |
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5e2b5ad658
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Reimport insane air combo animations
[git-p4: depot-paths = "//depot/main/": change = 168]
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2021-11-29 16:44:56 -05:00 |
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fb8f45022d
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Add invincibility to dashes
[git-p4: depot-paths = "//depot/main/": change = 167]
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2021-11-21 00:48:13 -05:00 |
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7f2d51317f
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Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
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2021-11-21 00:48:10 -05:00 |
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d6372ae782
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Fix directional dashes
[git-p4: depot-paths = "//depot/main/": change = 163]
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2021-11-18 20:09:24 -05:00 |
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324a2bcdd0
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Prototype better air attacks
[git-p4: depot-paths = "//depot/main/": change = 161]
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2021-11-14 22:51:13 -05:00 |
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c8c06d523c
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Fix name of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 160]
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2021-11-14 22:06:27 -05:00 |
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766dfd05e1
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Fixing unintended deletion of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 159]
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2021-11-14 22:04:53 -05:00 |
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0107b89414
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Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
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2021-11-14 22:04:23 -05:00 |
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1745515fd4
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Fix problem where hitting ground with sword causes hit pause missing files (hopefully for real this time)
[git-p4: depot-paths = "//depot/main/": change = 157]
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2021-11-14 20:51:09 -05:00 |
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0481defbbf
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Add some sounds from ShooterGame
[git-p4: depot-paths = "//depot/main/": change = 153]
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2021-11-13 20:07:48 -05:00 |
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7817b25af5
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Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
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2021-11-13 20:07:04 -05:00 |
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838a6af06a
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Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
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2021-11-11 22:02:45 -05:00 |
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6241ee1a82
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Fix problem where hitting ground with sword causes hit pause missing files
[git-p4: depot-paths = "//depot/main/": change = 145]
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2021-11-11 14:02:21 -05:00 |
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114e16c03d
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Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
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2021-11-11 14:02:15 -05:00 |
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29bfb7e3d8
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Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
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2021-11-11 14:00:59 -05:00 |
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5de63297cc
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
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2021-11-09 23:00:18 -05:00 |
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0265f30073
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Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state
[git-p4: depot-paths = "//depot/main/": change = 138]
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2021-11-09 20:43:57 -05:00 |
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29df4dcb1d
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Implement new attack animations
[git-p4: depot-paths = "//depot/main/": change = 135]
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2021-11-08 15:07:58 -05:00 |
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ea7aeaf667
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Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
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2021-10-03 15:28:01 -05:00 |
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73b45e0e94
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Tweaking damage for revolver and shotgun
[git-p4: depot-paths = "//depot/main/": change = 131]
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2021-10-03 15:27:50 -05:00 |
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54b0eb7519
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Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
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2021-09-12 19:42:57 -05:00 |
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53a1f0c3d6
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Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
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2021-09-06 18:21:29 -05:00 |
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d7de0d3846
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Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
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2021-09-06 16:13:25 -05:00 |
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bcbab5b09c
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Tweak spring arm on protagonist
[git-p4: depot-paths = "//depot/main/": change = 120]
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2021-09-06 16:13:12 -05:00 |
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a6fae961b2
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Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
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2021-09-05 17:30:51 -05:00 |
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bfb90232f5
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Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
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2021-09-05 15:41:41 -05:00 |
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