Commit Graph

54 Commits

Author SHA1 Message Date
114e16c03d Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
2021-11-11 14:02:15 -05:00
29bfb7e3d8 Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
2021-11-11 14:00:59 -05:00
5de63297cc Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
2021-11-09 23:00:18 -05:00
f06ffdf246 When transitioning states, exit from current state to least common ancestor, then enter from least common ancestor to new state
[git-p4: depot-paths = "//depot/main/": change = 137]
2021-11-08 21:08:53 -05:00
ea7aeaf667 Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
2021-10-03 15:28:01 -05:00
54b0eb7519 Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
2021-09-12 19:42:57 -05:00
47083f8c71 Add ability to turn and look up with right thumbstick on controller
[git-p4: depot-paths = "//depot/main/": change = 125]
2021-09-06 18:47:09 -05:00
53a1f0c3d6 Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
2021-09-06 18:21:29 -05:00
d7de0d3846 Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
2021-09-06 16:13:25 -05:00
a6fae961b2 Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
2021-09-05 17:30:51 -05:00
bfb90232f5 Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
2021-09-05 15:41:41 -05:00
6577346caa Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
2021-09-05 15:41:35 -05:00
59f0e5bba0 Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
2021-08-04 20:08:28 -05:00
ce8d6bbc43 Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
2021-07-10 15:05:22 -05:00
82b9f3e2f2 Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
2021-06-26 20:34:29 -05:00
867bbbf633 Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
2021-06-24 21:32:18 -05:00
0c67952e4e Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
2021-06-22 19:20:39 -05:00
4e2c467521 Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
2021-06-19 21:05:38 -05:00
f6764870dd Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
2021-06-18 22:26:12 -05:00
216cca1808 4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
2021-06-16 21:23:33 -05:00
668e144327 Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
2021-06-14 21:33:52 -05:00
705c9b76ca Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
2021-05-27 19:56:56 -05:00
f8547629c3 Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
2021-05-24 20:32:15 -05:00
4a5293d9a8 Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic

[git-p4: depot-paths = "//depot/main/": change = 73]
2021-05-23 14:58:15 -05:00
a9f439a004 Keep track of hit actors on melee spherecast so they are only damaged once per attack
[git-p4: depot-paths = "//depot/main/": change = 72]
2021-05-23 00:21:59 -05:00
12f0bce1ed Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
2021-05-22 23:37:52 -05:00
cf53579715 Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
2021-05-21 20:13:23 -05:00
65f4afb008 Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
2021-05-17 19:30:09 -05:00
303277fa91 Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
2021-05-16 15:20:40 -05:00
40b7b09b3f Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
2021-05-13 20:48:11 -05:00
c9882b88ea Implement shotgun
[git-p4: depot-paths = "//depot/main/": change = 58]
2021-04-12 20:54:16 -05:00
fd8021bcbc Health component
[git-p4: depot-paths = "//depot/main/": change = 57]
2021-04-10 18:35:49 -05:00
6e4cbae7c1 Melee weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 54]
2021-04-09 20:11:10 -05:00
80c90f98c8 Implement hitscan weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 53]
2021-04-08 19:20:18 -05:00
4996a253c2 Update event handler signature to return FName instead of bool
[git-p4: depot-paths = "//depot/main/": change = 52]
2021-04-03 14:45:56 -05:00
d8d7c2eb53 Call Start + Stop fire in firing state and add reloading state
[git-p4: depot-paths = "//depot/main/": change = 51]
2021-04-02 20:23:17 -05:00
940846786e Create weapon inventory component and create + initialize weapons
[git-p4: depot-paths = "//depot/main/": change = 50]
2021-03-31 20:42:38 -05:00
dfc2298964 Add firing gun aim offset and blendspace to protag anim BP
[git-p4: depot-paths = "//depot/main/": change = 48]
2021-03-28 19:08:04 -05:00
95b201965d Create SNGProtagonistState subclass
[git-p4: depot-paths = "//depot/main/": change = 45]
2021-03-28 16:51:34 -05:00
145f6ad353 Give protag ability to use ranged weapons
[git-p4: depot-paths = "//depot/main/": change = 44]
2021-03-28 15:17:01 -05:00
026930e372 Create and define weapon base classes
[git-p4: depot-paths = "//depot/main/": change = 40]
2021-03-25 19:15:43 -05:00
154420278d Reset combo flag
[git-p4: depot-paths = "//depot/main/": change = 37]
2021-03-22 19:59:14 -05:00
c4c12d0251 Try to fix Perforce line-ending bullshit
[git-p4: depot-paths = "//depot/main/": change = 33]
2021-03-20 23:27:09 -05:00
32a178d3d8 Implement CanCancel flag and disallow state transitioning to itself
[git-p4: depot-paths = "//depot/main/": change = 31]
2021-03-20 22:51:59 -05:00
14d5aebedf Implement event and event queue functionality for use in state machine and elsewhere
[git-p4: depot-paths = "//depot/main/": change = 26]
2021-03-13 23:29:34 -05:00
3afd2861b4 Traverse state machine tree on update state, exit state, and when checking transitions
[git-p4: depot-paths = "//depot/main/": change = 25]
2021-03-12 20:08:15 -05:00
15e19e2720 Update state machine to traverse substates
[git-p4: depot-paths = "//depot/main/": change = 24]
2021-03-11 21:15:17 -05:00
a88489ca6d First pass at implementing generic state machine component; Create protagonist states as a test case
[git-p4: depot-paths = "//depot/main/": change = 22]
2021-03-07 20:34:48 -05:00
5c2588a7eb Add basic attack behavior to protagonist
[git-p4: depot-paths = "//depot/main/": change = 21]
2021-03-04 21:46:34 -05:00
a9d8ac05ea Add player jump and dash
[git-p4: depot-paths = "//depot/main/": change = 17]
2021-02-28 00:38:14 -05:00