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f6764870dd
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Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
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2021-06-18 22:26:12 -05:00 |
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216cca1808
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4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
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2021-06-16 21:23:33 -05:00 |
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ed3dcb9e21
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Prevent transitions into air firing state if ammo is depleted
[git-p4: depot-paths = "//depot/main/": change = 87]
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2021-06-16 20:30:32 -05:00 |
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606a2b6971
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Add air firing state
[git-p4: depot-paths = "//depot/main/": change = 83]
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2021-06-15 21:33:46 -05:00 |
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668e144327
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Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
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2021-06-14 21:33:52 -05:00 |
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4c1a7667a9
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Make move to front of player toggleable
[git-p4: depot-paths = "//depot/main/": change = 77]
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2021-05-27 21:01:37 -05:00 |
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086f6ebc74
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Test enemy moves to front of player (for gameplay testing)
[git-p4: depot-paths = "//depot/main/": change = 76]
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2021-05-27 20:58:18 -05:00 |
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705c9b76ca
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Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
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2021-05-27 19:56:56 -05:00 |
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f8547629c3
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Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
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2021-05-24 20:32:15 -05:00 |
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4a5293d9a8
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Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic
[git-p4: depot-paths = "//depot/main/": change = 73]
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2021-05-23 14:58:15 -05:00 |
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12f0bce1ed
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Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
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2021-05-22 23:37:52 -05:00 |
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3d721a28c4
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Missing files from implementing air hurt anims
[git-p4: depot-paths = "//depot/main/": change = 68]
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2021-05-21 20:14:02 -05:00 |
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cf53579715
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Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
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2021-05-21 20:13:23 -05:00 |
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65f4afb008
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Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
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2021-05-17 19:30:09 -05:00 |
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303277fa91
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Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
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2021-05-16 15:20:40 -05:00 |
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99a0614da5
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Remove "Use Controller Rotation Yaw" flag set/unset in protag reload state
[git-p4: depot-paths = "//depot/main/": change = 62]
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2021-05-13 20:51:39 -05:00 |
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40b7b09b3f
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Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
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2021-05-13 20:48:11 -05:00 |
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0b29d6d542
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Update protag to face camera when moving (like a typical third person shooter)
[git-p4: depot-paths = "//depot/main/": change = 60]
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2021-05-13 20:46:48 -05:00 |
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c9882b88ea
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Implement shotgun
[git-p4: depot-paths = "//depot/main/": change = 58]
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2021-04-12 20:54:16 -05:00 |
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fd8021bcbc
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Health component
[git-p4: depot-paths = "//depot/main/": change = 57]
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2021-04-10 18:35:49 -05:00 |
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6e4cbae7c1
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Melee weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 54]
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2021-04-09 20:11:10 -05:00 |
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80c90f98c8
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Implement hitscan weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 53]
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2021-04-08 19:20:18 -05:00 |
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4996a253c2
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Update event handler signature to return FName instead of bool
[git-p4: depot-paths = "//depot/main/": change = 52]
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2021-04-03 14:45:56 -05:00 |
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d8d7c2eb53
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Call Start + Stop fire in firing state and add reloading state
[git-p4: depot-paths = "//depot/main/": change = 51]
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2021-04-02 20:23:17 -05:00 |
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940846786e
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Create weapon inventory component and create + initialize weapons
[git-p4: depot-paths = "//depot/main/": change = 50]
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2021-03-31 20:42:38 -05:00 |
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dfc2298964
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Add firing gun aim offset and blendspace to protag anim BP
[git-p4: depot-paths = "//depot/main/": change = 48]
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2021-03-28 19:08:04 -05:00 |
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95b201965d
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Create SNGProtagonistState subclass
[git-p4: depot-paths = "//depot/main/": change = 45]
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2021-03-28 16:51:34 -05:00 |
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145f6ad353
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Give protag ability to use ranged weapons
[git-p4: depot-paths = "//depot/main/": change = 44]
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2021-03-28 15:17:01 -05:00 |
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154420278d
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Reset combo flag
[git-p4: depot-paths = "//depot/main/": change = 37]
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2021-03-22 19:59:14 -05:00 |
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e56b970ff5
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Placeholder gun animations
[git-p4: depot-paths = "//depot/main/": change = 36]
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2021-03-22 19:08:15 -05:00 |
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b060c9e56c
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Implement ground and air attack combo
[git-p4: depot-paths = "//depot/main/": change = 32]
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2021-03-20 22:56:17 -05:00 |
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32a178d3d8
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Implement CanCancel flag and disallow state transitioning to itself
[git-p4: depot-paths = "//depot/main/": change = 31]
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2021-03-20 22:51:59 -05:00 |
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14d5aebedf
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Implement event and event queue functionality for use in state machine and elsewhere
[git-p4: depot-paths = "//depot/main/": change = 26]
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2021-03-13 23:29:34 -05:00 |
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3afd2861b4
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Traverse state machine tree on update state, exit state, and when checking transitions
[git-p4: depot-paths = "//depot/main/": change = 25]
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2021-03-12 20:08:15 -05:00 |
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15e19e2720
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Update state machine to traverse substates
[git-p4: depot-paths = "//depot/main/": change = 24]
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2021-03-11 21:15:17 -05:00 |
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a88489ca6d
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First pass at implementing generic state machine component; Create protagonist states as a test case
[git-p4: depot-paths = "//depot/main/": change = 22]
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2021-03-07 20:34:48 -05:00 |
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5c2588a7eb
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Add basic attack behavior to protagonist
[git-p4: depot-paths = "//depot/main/": change = 21]
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2021-03-04 21:46:34 -05:00 |
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a9e371ea71
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Add placeholder attack animations
[git-p4: depot-paths = "//depot/main/": change = 20]
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2021-03-02 22:14:13 -05:00 |
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a9d8ac05ea
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Add player jump and dash
[git-p4: depot-paths = "//depot/main/": change = 17]
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2021-02-28 00:38:14 -05:00 |
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ead654a1fd
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Delete duplicate BP_Protagonist
[git-p4: depot-paths = "//depot/main/": change = 12]
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2021-02-24 10:23:57 -05:00 |
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b420c9ef9e
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Create base character and protagonist classes and get protag moving
[git-p4: depot-paths = "//depot/main/": change = 11]
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2021-02-24 10:22:23 -05:00 |
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861f78ee15
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Add UE4 mannequin
[git-p4: depot-paths = "//depot/main/": change = 7]
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2021-02-16 23:12:10 -05:00 |
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