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838a6af06a
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Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
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2021-11-11 22:02:45 -05:00 |
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5de63297cc
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
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2021-11-09 23:00:18 -05:00 |
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6577346caa
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Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
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2021-09-05 15:41:35 -05:00 |
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0c67952e4e
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Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
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2021-06-22 19:20:39 -05:00 |
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086f6ebc74
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Test enemy moves to front of player (for gameplay testing)
[git-p4: depot-paths = "//depot/main/": change = 76]
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2021-05-27 20:58:18 -05:00 |
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4a5293d9a8
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Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic
[git-p4: depot-paths = "//depot/main/": change = 73]
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2021-05-23 14:58:15 -05:00 |
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12f0bce1ed
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Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
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2021-05-22 23:37:52 -05:00 |
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3d721a28c4
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Missing files from implementing air hurt anims
[git-p4: depot-paths = "//depot/main/": change = 68]
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2021-05-21 20:14:02 -05:00 |
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cf53579715
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Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
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2021-05-21 20:13:23 -05:00 |
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40b7b09b3f
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Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
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2021-05-13 20:48:11 -05:00 |
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