Commit Graph

81 Commits

Author SHA1 Message Date
114e16c03d Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
2021-11-11 14:02:15 -05:00
29bfb7e3d8 Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
2021-11-11 14:00:59 -05:00
5de63297cc Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
2021-11-09 23:00:18 -05:00
0265f30073 Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state
[git-p4: depot-paths = "//depot/main/": change = 138]
2021-11-09 20:43:57 -05:00
f06ffdf246 When transitioning states, exit from current state to least common ancestor, then enter from least common ancestor to new state
[git-p4: depot-paths = "//depot/main/": change = 137]
2021-11-08 21:08:53 -05:00
d7eadf181d Add GDD
[git-p4: depot-paths = "//depot/main/": change = 136]
2021-11-08 15:08:01 -05:00
29df4dcb1d Implement new attack animations
[git-p4: depot-paths = "//depot/main/": change = 135]
2021-11-08 15:07:58 -05:00
ea7aeaf667 Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
2021-10-03 15:28:01 -05:00
73b45e0e94 Tweaking damage for revolver and shotgun
[git-p4: depot-paths = "//depot/main/": change = 131]
2021-10-03 15:27:50 -05:00
54b0eb7519 Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
2021-09-12 19:42:57 -05:00
47083f8c71 Add ability to turn and look up with right thumbstick on controller
[git-p4: depot-paths = "//depot/main/": change = 125]
2021-09-06 18:47:09 -05:00
62210606c8 Track gun UI assets
[git-p4: depot-paths = "//depot/main/": change = 124]
2021-09-06 18:28:30 -05:00
53a1f0c3d6 Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
2021-09-06 18:21:29 -05:00
d7de0d3846 Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
2021-09-06 16:13:25 -05:00
bcbab5b09c Tweak spring arm on protagonist
[git-p4: depot-paths = "//depot/main/": change = 120]
2021-09-06 16:13:12 -05:00
a6fae961b2 Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
2021-09-05 17:30:51 -05:00
bfb90232f5 Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
2021-09-05 15:41:41 -05:00
6577346caa Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
2021-09-05 15:41:35 -05:00
59f0e5bba0 Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
2021-08-04 20:08:28 -05:00
ce8d6bbc43 Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
2021-07-10 15:05:22 -05:00
82b9f3e2f2 Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
2021-06-26 20:34:29 -05:00
867bbbf633 Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
2021-06-24 21:32:18 -05:00
0c67952e4e Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
2021-06-22 19:20:39 -05:00
4e2c467521 Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
2021-06-19 21:05:38 -05:00
58f3604ec4 Changing module type from Developer to DeveloperTool didn't seem to stick...
[git-p4: depot-paths = "//depot/main/": change = 98]
2021-06-18 23:29:16 -05:00
f6764870dd Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
2021-06-18 22:26:12 -05:00
91f2b5d82f Fix UnrealImGui files that should not be versioned
[git-p4: depot-paths = "//depot/main/": change = 93]
2021-06-16 21:25:04 -05:00
216cca1808 4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
2021-06-16 21:23:33 -05:00
ed3dcb9e21 Prevent transitions into air firing state if ammo is depleted
[git-p4: depot-paths = "//depot/main/": change = 87]
2021-06-16 20:30:32 -05:00
35915479b8 p4ignore bullshit
[git-p4: depot-paths = "//depot/main/": change = 86]
2021-06-15 21:57:23 -05:00
4c85502b6d Add p4ignore file
[git-p4: depot-paths = "//depot/main/": change = 85]
2021-06-15 21:53:56 -05:00
ee4f954d4f Remove intermediate folder from UnrealImGui plugin folder
[git-p4: depot-paths = "//depot/main/": change = 84]
2021-06-15 21:33:58 -05:00
606a2b6971 Add air firing state
[git-p4: depot-paths = "//depot/main/": change = 83]
2021-06-15 21:33:46 -05:00
668e144327 Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
2021-06-14 21:33:52 -05:00
845ce746ad Add UnrealImGui plugin
[git-p4: depot-paths = "//depot/main/": change = 78]
2021-05-30 15:50:11 -05:00
4c1a7667a9 Make move to front of player toggleable
[git-p4: depot-paths = "//depot/main/": change = 77]
2021-05-27 21:01:37 -05:00
086f6ebc74 Test enemy moves to front of player (for gameplay testing)
[git-p4: depot-paths = "//depot/main/": change = 76]
2021-05-27 20:58:18 -05:00
705c9b76ca Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
2021-05-27 19:56:56 -05:00
f8547629c3 Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
2021-05-24 20:32:15 -05:00
4a5293d9a8 Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic

[git-p4: depot-paths = "//depot/main/": change = 73]
2021-05-23 14:58:15 -05:00
a9f439a004 Keep track of hit actors on melee spherecast so they are only damaged once per attack
[git-p4: depot-paths = "//depot/main/": change = 72]
2021-05-23 00:21:59 -05:00
ae7b7a214c Fixing revolver and shotgun damage
[git-p4: depot-paths = "//depot/main/": change = 71]
2021-05-22 23:38:27 -05:00
12f0bce1ed Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
2021-05-22 23:37:52 -05:00
3d721a28c4 Missing files from implementing air hurt anims
[git-p4: depot-paths = "//depot/main/": change = 68]
2021-05-21 20:14:02 -05:00
cf53579715 Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
2021-05-21 20:13:23 -05:00
65f4afb008 Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
2021-05-17 19:30:09 -05:00
303277fa91 Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
2021-05-16 15:20:40 -05:00
99a0614da5 Remove "Use Controller Rotation Yaw" flag set/unset in protag reload state
[git-p4: depot-paths = "//depot/main/": change = 62]
2021-05-13 20:51:39 -05:00
40b7b09b3f Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
2021-05-13 20:48:11 -05:00
0b29d6d542 Update protag to face camera when moving (like a typical third person shooter)
[git-p4: depot-paths = "//depot/main/": change = 60]
2021-05-13 20:46:48 -05:00