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0a8720f706
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Jump anims and a bit more tweaking
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2022-03-13 00:08:51 -05:00 |
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2c7bf0fb53
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Create new character class
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2022-03-11 20:45:14 -05:00 |
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dba265ac03
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Convert all source files to UTF-8 with current Better_Movement changes
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2022-03-10 22:10:17 -05:00 |
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43e6c4a4ff
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Try and improve jump
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2022-03-10 20:40:49 -05:00 |
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ddecba2e2e
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Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
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2021-12-21 20:53:57 -05:00 |
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8e0b0866cd
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Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
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2021-12-06 20:21:36 -05:00 |
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7f2d51317f
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Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
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2021-11-21 00:48:10 -05:00 |
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0107b89414
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Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
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2021-11-14 22:04:23 -05:00 |
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88eb3e4fd2
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Document interfaces
[git-p4: depot-paths = "//depot/main/": change = 154]
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2021-11-13 21:50:17 -05:00 |
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7817b25af5
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Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
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2021-11-13 20:07:04 -05:00 |
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4b0f0b7767
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Implement recoverable health
[git-p4: depot-paths = "//depot/main/": change = 150]
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2021-11-11 22:02:50 -05:00 |
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838a6af06a
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Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
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2021-11-11 22:02:45 -05:00 |
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114e16c03d
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Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
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2021-11-11 14:02:15 -05:00 |
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29bfb7e3d8
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Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
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2021-11-11 14:00:59 -05:00 |
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5de63297cc
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
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2021-11-09 23:00:18 -05:00 |
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f06ffdf246
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When transitioning states, exit from current state to least common ancestor, then enter from least common ancestor to new state
[git-p4: depot-paths = "//depot/main/": change = 137]
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2021-11-08 21:08:53 -05:00 |
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ea7aeaf667
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Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
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2021-10-03 15:28:01 -05:00 |
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54b0eb7519
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Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
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2021-09-12 19:42:57 -05:00 |
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47083f8c71
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Add ability to turn and look up with right thumbstick on controller
[git-p4: depot-paths = "//depot/main/": change = 125]
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2021-09-06 18:47:09 -05:00 |
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53a1f0c3d6
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Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
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2021-09-06 18:21:29 -05:00 |
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d7de0d3846
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Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
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2021-09-06 16:13:25 -05:00 |
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a6fae961b2
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Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
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2021-09-05 17:30:51 -05:00 |
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bfb90232f5
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Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
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2021-09-05 15:41:41 -05:00 |
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6577346caa
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Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
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2021-09-05 15:41:35 -05:00 |
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59f0e5bba0
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Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
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2021-08-04 20:08:28 -05:00 |
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ce8d6bbc43
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Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
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2021-07-10 15:05:22 -05:00 |
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82b9f3e2f2
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Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
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2021-06-26 20:34:29 -05:00 |
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867bbbf633
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Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
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2021-06-24 21:32:18 -05:00 |
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0c67952e4e
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Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
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2021-06-22 19:20:39 -05:00 |
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4e2c467521
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Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
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2021-06-19 21:05:38 -05:00 |
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f6764870dd
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Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
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2021-06-18 22:26:12 -05:00 |
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216cca1808
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4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
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2021-06-16 21:23:33 -05:00 |
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668e144327
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Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
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2021-06-14 21:33:52 -05:00 |
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705c9b76ca
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Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
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2021-05-27 19:56:56 -05:00 |
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f8547629c3
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Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
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2021-05-24 20:32:15 -05:00 |
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4a5293d9a8
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Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic
[git-p4: depot-paths = "//depot/main/": change = 73]
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2021-05-23 14:58:15 -05:00 |
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a9f439a004
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Keep track of hit actors on melee spherecast so they are only damaged once per attack
[git-p4: depot-paths = "//depot/main/": change = 72]
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2021-05-23 00:21:59 -05:00 |
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12f0bce1ed
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Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
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2021-05-22 23:37:52 -05:00 |
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cf53579715
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Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
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2021-05-21 20:13:23 -05:00 |
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65f4afb008
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Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
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2021-05-17 19:30:09 -05:00 |
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303277fa91
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Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
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2021-05-16 15:20:40 -05:00 |
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40b7b09b3f
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Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
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2021-05-13 20:48:11 -05:00 |
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c9882b88ea
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Implement shotgun
[git-p4: depot-paths = "//depot/main/": change = 58]
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2021-04-12 20:54:16 -05:00 |
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fd8021bcbc
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Health component
[git-p4: depot-paths = "//depot/main/": change = 57]
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2021-04-10 18:35:49 -05:00 |
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6e4cbae7c1
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Melee weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 54]
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2021-04-09 20:11:10 -05:00 |
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80c90f98c8
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Implement hitscan weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 53]
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2021-04-08 19:20:18 -05:00 |
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4996a253c2
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Update event handler signature to return FName instead of bool
[git-p4: depot-paths = "//depot/main/": change = 52]
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2021-04-03 14:45:56 -05:00 |
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d8d7c2eb53
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Call Start + Stop fire in firing state and add reloading state
[git-p4: depot-paths = "//depot/main/": change = 51]
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2021-04-02 20:23:17 -05:00 |
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940846786e
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Create weapon inventory component and create + initialize weapons
[git-p4: depot-paths = "//depot/main/": change = 50]
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2021-03-31 20:42:38 -05:00 |
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dfc2298964
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Add firing gun aim offset and blendspace to protag anim BP
[git-p4: depot-paths = "//depot/main/": change = 48]
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2021-03-28 19:08:04 -05:00 |
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