Merge branch 'feature/Better_Movement' into develop
# Conflicts: # SwordNGun/Source/SwordNGun/Private/Characters/SNGCharacterBase.cpp # SwordNGun/Source/SwordNGun/Private/Components/SNGCharacterMovementComponent.cpp # SwordNGun/Source/SwordNGun/Private/Controllers/SNGPlayerController.cpp # SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp # SwordNGun/Source/SwordNGun/Public/Characters/SNGCharacterBase.h # SwordNGun/Source/SwordNGun/Public/Characters/SNGEnemyBase.h # SwordNGun/Source/SwordNGun/Public/Characters/SNGProtagonist.h # SwordNGun/Source/SwordNGun/Public/Components/SNGCharacterMovementComponent.h # SwordNGun/Source/SwordNGun/Public/Controllers/SNGPlayerController.h # SwordNGun/Source/SwordNGun/SNGTypes.h
This commit is contained in:
commit
ec0735ceca
SwordNGun
Config
Content/Characters
AnimNotifies
ANS_DoMeleeAttack.uassetAN_CanAttack.uassetAN_CanDodge.uassetAN_CanJump.uassetAN_CanMove.uassetAN_SetCollisionEnabled.uassetAN_SetGravityEnabled.uasset
Old
Enemies/TestEnemy
Animations
Locomotion
Enemy_Run_BS.uassetstanding_idle.uassetstanding_idle_looking_ver__1.uassetstanding_idle_looking_ver__2.uassetstanding_run_back.uassetstanding_run_forward.uassetstanding_turn_left_90.uassetstanding_turn_right_90.uassetstanding_walk_back.uassetstanding_walk_forward.uassetstanding_walk_left.uassetstanding_walk_right.uasset
Reactions
Air_Hurt.uassetDeath.uassetDeath_Montage.uassetDying_On_Ground.uassetFighter_Hitstun_air_loop.uassetFighter_Hitstun_air_start.uassetGetting_Up.uassetGetting_Up_Montage.uassetHead_Hit.uassetHead_Hit_Root.uassetHead_Hit_Root_Montage.uassetHit_React.uassetHit_React_Montage.uassetKnockdown.uassetKnockdown_Death.uassetKnockdown_Death_Montage.uassetLaunchReaction_End.uassetLaunchReaction_Loop.uassetLaunchReaction_Start.uassetstanding_react_large_from_left.uassetstanding_react_large_from_left_Montage.uassetstanding_react_large_from_right.uassetstanding_react_large_from_right_Montage.uassetstanding_react_large_gut.uassetstanding_react_large_gut_Montage.uasset
TestEnemy_AnimBP.uassetProtagonist/Animations/Locomotion
Common
Air_Dash.uassetAir_Dash_Alt.uassetAir_Dash_Alt_Montage.uassetAir_Dash_Montage.uassetBS_Common_WalkRunStart.uassetBS_Common_WalkRunStop.uassetBS_Common_WalkRun_Loop.uassetFighter_Jump_B_Montage.uassetFighter_Jump_B_start.uassetFighter_Jump_F_Montage.uassetFighter_Jump_F_land.uassetFighter_Jump_F_loop.uassetFighter_Jump_F_start.uassetFighter_Jump_Montage.uassetFighter_Jump_land.uassetFighter_Jump_loop.uassetFighter_Jump_start.uassetHandGun_Common_Idle.uassetHandGun_Common_Jump_End.uassetHandGun_Common_Jump_Loop.uassetHandGun_Common_Jump_Start.uassetHandGun_Common_Jump_Start_Montage.uassetHandGun_Common_Run_End.uassetHandGun_Common_Run_Loop.uassetHandGun_Common_Run_Start.uassetHandGun_Common_Sprint.uassetHandGun_Common_Walk_End.uassetHandGun_Common_Walk_End1.uassetHandGun_Common_Walk_Loop.uassetHandGun_Common_Walk_Loop1.uassetHandGun_Common_Walk_Start.uassetHandGun_Common_Walk_Start1.uasset
Melee
@ -0,0 +1 @@
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@ -12,7 +12,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Test.Test
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EditorStartupMap=/Game/Maps/MovementTest.MovementTest
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[/Script/Engine.PhysicsSettings]
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Jump_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Run_End.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Run_Loop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Run_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Sprint.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_End.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_End1.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Loop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Loop1.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Start1.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Idle.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd_Pivot180.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Left.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Left_Pivot180.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Right.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Right_Pivot180.uasset
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