Merge branch 'feature/Better_Movement' into develop
# Conflicts: # SwordNGun/Source/SwordNGun/Private/Characters/SNGCharacterBase.cpp # SwordNGun/Source/SwordNGun/Private/Components/SNGCharacterMovementComponent.cpp # SwordNGun/Source/SwordNGun/Private/Controllers/SNGPlayerController.cpp # SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp # SwordNGun/Source/SwordNGun/Public/Characters/SNGCharacterBase.h # SwordNGun/Source/SwordNGun/Public/Characters/SNGEnemyBase.h # SwordNGun/Source/SwordNGun/Public/Characters/SNGProtagonist.h # SwordNGun/Source/SwordNGun/Public/Components/SNGCharacterMovementComponent.h # SwordNGun/Source/SwordNGun/Public/Controllers/SNGPlayerController.h # SwordNGun/Source/SwordNGun/SNGTypes.h
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@ -12,7 +12,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Test.Test
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EditorStartupMap=/Game/Maps/MovementTest.MovementTest
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[/Script/Engine.PhysicsSettings]
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[/Script/Engine.PhysicsSettings]
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Sprint.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_End.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_End1.uasset
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(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Loop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Loop1.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Loop1.uasset
(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Start.uasset
(Stored with Git LFS)
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(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Start1.uasset
(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/HandGun_Common_Walk_Start1.uasset
(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Idle.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Idle.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd.uasset
(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd_Pivot180.uasset
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(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Bwd_Stop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Fwd.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Fwd_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Fwd_Stop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Left.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Left_Pivot180.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Left_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Left_Stop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Right.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Right.uasset
(Stored with Git LFS)
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Melee/Jog_Right_Pivot180.uasset
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(Stored with Git LFS)
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Block a user