Populated server with files

[git-p4: depot-paths = "//depot/main/": change = 6]
This commit is contained in:
Kevin Poretti 2021-02-16 22:02:50 -05:00
commit 257ca080cf
20 changed files with 7885 additions and 0 deletions

7
.gitattributes vendored Normal file
View File

@ -0,0 +1,7 @@
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text

BIN
Assets/UI/revolver.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/UI/sawed-off-shotgun.png (Stored with Git LFS) Normal file

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,7 @@
{
"BuildId": "14830424",
"Modules":
{
"SwordNGun": "UE4Editor-SwordNGun.dll"
}
}

View File

View File

@ -0,0 +1,13 @@
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SwordNGun")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SwordNGun")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")

View File

@ -0,0 +1,3 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=503A39B34BA99D3F63A2A6BF147276F0

BIN
SwordNGun/Content/Maps/Test.umap (Stored with Git LFS) Normal file

Binary file not shown.

BIN
SwordNGun/Content/Maps/Test_BuiltData.uasset (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SwordNGunTarget : TargetRules
{
public SwordNGunTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "SwordNGun" } );
}
}

View File

@ -0,0 +1,23 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SwordNGun : ModuleRules
{
public SwordNGun(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

View File

@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SwordNGun.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SwordNGun, "SwordNGun" );

View File

@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

View File

@ -0,0 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SwordNGunGameModeBase.h"

View File

@ -0,0 +1,17 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "SwordNGunGameModeBase.generated.h"
/**
*
*/
UCLASS()
class SWORDNGUN_API ASwordNGunGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};

View File

@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SwordNGunEditorTarget : TargetRules
{
public SwordNGunEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "SwordNGun" } );
}
}

View File

@ -0,0 +1,19 @@
{
"FileVersion": 3,
"EngineAssociation": "4.26",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "SwordNGun",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "EditorScriptingUtilities",
"Enabled": true
}
]
}