Populated server with files
[git-p4: depot-paths = "//depot/main/": change = 6]
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commit
257ca080cf
7
.gitattributes
vendored
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7
.gitattributes
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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BIN
Assets/UI/revolver.png
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BIN
Assets/UI/revolver.png
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Assets/UI/sawed-off-shotgun.png
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Assets/UI/sawed-off-shotgun.png
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7739
SwordNGun/Binaries/Win64/SwordNGunEditor.target
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7739
SwordNGun/Binaries/Win64/SwordNGunEditor.target
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BIN
SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.dll
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SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.dll
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SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.pdb
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SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.pdb
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7
SwordNGun/Binaries/Win64/UE4Editor.modules
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7
SwordNGun/Binaries/Win64/UE4Editor.modules
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{
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"BuildId": "14830424",
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"Modules":
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{
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"SwordNGun": "UE4Editor-SwordNGun.dll"
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}
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}
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0
SwordNGun/Config/DefaultEditor.ini
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0
SwordNGun/Config/DefaultEditor.ini
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13
SwordNGun/Config/DefaultEngine.ini
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13
SwordNGun/Config/DefaultEngine.ini
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SwordNGun")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SwordNGun")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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3
SwordNGun/Config/DefaultGame.ini
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3
SwordNGun/Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=503A39B34BA99D3F63A2A6BF147276F0
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BIN
SwordNGun/Content/Maps/Test.umap
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SwordNGun/Content/Maps/Test.umap
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SwordNGun/Content/Maps/Test_BuiltData.uasset
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SwordNGun/Content/Maps/Test_BuiltData.uasset
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14
SwordNGun/Source/SwordNGun.Target.cs
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SwordNGun/Source/SwordNGun.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SwordNGunTarget : TargetRules
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{
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public SwordNGunTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "SwordNGun" } );
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}
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}
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23
SwordNGun/Source/SwordNGun/SwordNGun.Build.cs
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SwordNGun/Source/SwordNGun/SwordNGun.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SwordNGun : ModuleRules
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{
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public SwordNGun(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
SwordNGun/Source/SwordNGun/SwordNGun.cpp
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SwordNGun/Source/SwordNGun/SwordNGun.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SwordNGun.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SwordNGun, "SwordNGun" );
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6
SwordNGun/Source/SwordNGun/SwordNGun.h
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SwordNGun/Source/SwordNGun/SwordNGun.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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5
SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp
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SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SwordNGunGameModeBase.h"
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17
SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h
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SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "SwordNGunGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class SWORDNGUN_API ASwordNGunGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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14
SwordNGun/Source/SwordNGunEditor.Target.cs
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SwordNGun/Source/SwordNGunEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SwordNGunEditorTarget : TargetRules
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{
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public SwordNGunEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "SwordNGun" } );
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}
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}
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19
SwordNGun/SwordNGun.uproject
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SwordNGun/SwordNGun.uproject
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{
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"FileVersion": 3,
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"EngineAssociation": "4.26",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "SwordNGun",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "EditorScriptingUtilities",
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"Enabled": true
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}
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]
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}
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