Give protag ability to use ranged weapons
[git-p4: depot-paths = "//depot/main/": change = 44]
This commit is contained in:
parent
e06e248c33
commit
145f6ad353
@ -63,6 +63,44 @@
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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@ -77,18 +115,18 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="MeleeAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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+ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="Dash",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
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+ActionMappings=(ActionName="GunAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
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+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
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+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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+ActionMappings=(ActionName="MeleeAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
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+ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Dash",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
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+ActionMappings=(ActionName="GunAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
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+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
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+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
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+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
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+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
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SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_LD.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_LD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_LU.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_LU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_RC.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_RC.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_RD.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_RD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_RU.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_AO_RU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_NonCombat_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Idle_NonCombat_Loop.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_CC.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_CC.uasset
(Stored with Git LFS)
Normal file
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BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_CD.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_CD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_CU.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_CU.uasset
(Stored with Git LFS)
Normal file
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BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_LC.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_LC.uasset
(Stored with Git LFS)
Normal file
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BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_LD.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_LD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_LU.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_LU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_RC.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_RC.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_RD.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_RD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_RU.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/NonCombat_Idle_AO_RU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Revenant_Idle_AO.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Revenant_Idle_AO.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Revenant_NonCombat_Idle_AO.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/AimOffsets/Revenant_NonCombat_Idle_AO.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Var_A_Montage.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Var_A_Montage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Idle.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Idle.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_NonCombat.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_NonCombat.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right.uasset
(Stored with Git LFS)
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BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Apex.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Apex.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_NonCombat.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_NonCombat.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_PreLand.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_PreLand.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Recovery.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Recovery.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right_Stop.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right_Stop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Apex.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Apex.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_PreLand.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_PreLand.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Recovery.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Recovery.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Start.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Start.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/Character/Mesh/UE4_Mannequin_Skeleton.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/Character/Mesh/UE4_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/States/BP_ProtagFiringWeaponState.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Characters/Protagonist/States/BP_ProtagFiringWeaponState.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
(Stored with Git LFS)
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Block a user