Jump anims and a bit more tweaking

This commit is contained in:
Kevin Poretti 2022-03-13 00:08:51 -05:00
parent 2c7bf0fb53
commit 0a8720f706
50 changed files with 96 additions and 61 deletions

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SwordNGun/Content/Characters/AnimNotifies/AN_Jump.uasset (Stored with Git LFS) Normal file

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SwordNGun/Content/Maps/MovementTest.umap (Stored with Git LFS)

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@ -6,6 +6,7 @@
USNGCharacterMovementComponent::USNGCharacterMovementComponent() USNGCharacterMovementComponent::USNGCharacterMovementComponent()
{ {
// Set defaults dealing with grounded movement // Set defaults dealing with grounded movement
DefaultGroundFriction = 8.0f;
DefaultGravityScale = 1.0f; DefaultGravityScale = 1.0f;
DefaultMaxWalkSpeed = 475.0f; DefaultMaxWalkSpeed = 475.0f;
FiringMaxWalkSpeed = 300.0f; FiringMaxWalkSpeed = 300.0f;
@ -32,6 +33,7 @@ USNGCharacterMovementComponent::USNGCharacterMovementComponent()
*/ */
void USNGCharacterMovementComponent::RestoreMovementDefaults() void USNGCharacterMovementComponent::RestoreMovementDefaults()
{ {
GroundFriction = DefaultGroundFriction;
GravityScale = DefaultGravityScale; GravityScale = DefaultGravityScale;
MaxWalkSpeed = DefaultMaxWalkSpeed; MaxWalkSpeed = DefaultMaxWalkSpeed;
BrakingDecelerationFalling = DefaultAirFriction; BrakingDecelerationFalling = DefaultAirFriction;