Jump anims and a bit more tweaking
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@ -6,6 +6,7 @@
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USNGCharacterMovementComponent::USNGCharacterMovementComponent()
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USNGCharacterMovementComponent::USNGCharacterMovementComponent()
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{
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{
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// Set defaults dealing with grounded movement
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// Set defaults dealing with grounded movement
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DefaultGroundFriction = 8.0f;
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DefaultGravityScale = 1.0f;
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DefaultGravityScale = 1.0f;
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DefaultMaxWalkSpeed = 475.0f;
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DefaultMaxWalkSpeed = 475.0f;
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FiringMaxWalkSpeed = 300.0f;
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FiringMaxWalkSpeed = 300.0f;
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@ -32,6 +33,7 @@ USNGCharacterMovementComponent::USNGCharacterMovementComponent()
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*/
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*/
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void USNGCharacterMovementComponent::RestoreMovementDefaults()
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void USNGCharacterMovementComponent::RestoreMovementDefaults()
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{
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{
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GroundFriction = DefaultGroundFriction;
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GravityScale = DefaultGravityScale;
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GravityScale = DefaultGravityScale;
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MaxWalkSpeed = DefaultMaxWalkSpeed;
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MaxWalkSpeed = DefaultMaxWalkSpeed;
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BrakingDecelerationFalling = DefaultAirFriction;
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BrakingDecelerationFalling = DefaultAirFriction;
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