Add some sounds from ShooterGame
[git-p4: depot-paths = "//depot/main/": change = 153]
This commit is contained in:
parent
7817b25af5
commit
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SwordNGun/Content/Sounds
Audio_Settings
Attenuation
Class
SC_Ambience.uassetSC_Ambient_Bed.uassetSC_Ambient_Loop.uassetSC_Ambient_OneShot.uassetSC_Characters.uassetSC_Explosion.uassetSC_Foley.uassetSC_Footsteps.uassetSC_Impacts.uassetSC_MASTER.uassetSC_MUSIC.uassetSC_Pickups.uassetSC_Projectile.uassetSC_SFX.uassetSC_Stinger.uassetSC_UI.uassetSC_VOICE.uassetSC_WEAPON.uassetSC_WeaponShoot_1P.uassetSC_WeaponShoot_3P.uassetSC_voip.uasset
SoundMix
Submixes
Foley
SCue_Foley_Aim.uassetSCue_Foley_Bodyfall.uassetSCue_Foley_Jump.uassetSCue_Foley_Jumpland_Grass.uassetSCue_Foley_Jumpland_Metal.uassetSCue_Foley_Jumpland_Tile.uassetSCue_Foley_Run.uassetSCue_Foley_SwipeCloth.uasset
wav
sw_Foley_Aim_01.uassetsw_Foley_Bodyfall_01.uassetsw_Foley_Bodyfall_02.uassetsw_Foley_JumpLand_Grass_01.uassetsw_Foley_JumpLand_Grass_02.uassetsw_Foley_JumpLand_Grass_03.uassetsw_Foley_JumpLand_Metal_01.uassetsw_Foley_JumpLand_Metal_02.uassetsw_Foley_JumpLand_Metal_03.uassetsw_Foley_JumpLand_Tile_01.uassetsw_Foley_JumpLand_Tile_02.uassetsw_Foley_JumpLand_Tile_03.uassetsw_Foley_Jump_01.uassetsw_Foley_Jump_02.uassetsw_Foley_Jump_03.uassetsw_Foley_Run_01.uassetsw_Foley_Run_02.uassetsw_Foley_Run_03.uassetsw_Foley_Run_04.uassetsw_Foley_Run_05.uassetsw_Foley_Run_06.uassetsw_Foley_Run_07.uassetsw_Foley_Run_08.uassetsw_Foley_Run_09.uassetsw_Foley_Run_10.uasset
Footsteps
SCue_FS_Grass.uassetSCue_FS_Metal.uassetSCue_FS_Tile.uasset
wav
sw_FS_Grass_01.uassetsw_FS_Grass_02.uassetsw_FS_Grass_03.uassetsw_FS_Grass_04.uassetsw_FS_Grass_05.uassetsw_FS_Grass_06.uassetsw_FS_Grass_07.uassetsw_FS_Grass_08.uassetsw_FS_Grass_09.uassetsw_FS_Grass_10.uassetsw_FS_Metal_01.uassetsw_FS_Metal_02.uassetsw_FS_Metal_03.uassetsw_FS_Metal_04.uassetsw_FS_Metal_05.uassetsw_FS_Metal_06.uassetsw_FS_Metal_07.uassetsw_FS_Metal_08.uassetsw_FS_Metal_09.uassetsw_FS_Metal_10.uassetsw_FS_Tile_01.uassetsw_FS_Tile_02.uassetsw_FS_Tile_03.uassetsw_FS_Tile_04.uassetsw_FS_Tile_05.uassetsw_FS_Tile_06.uassetsw_FS_Tile_07.uassetsw_FS_Tile_08.uassetsw_FS_Tile_09.uassetsw_FS_Tile_10.uasset
Impacts
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/BulletImpacts.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/BulletImpacts.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Foley.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Foley.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Footsteps.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Footsteps.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Pickups.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Pickups.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambience.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambience.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_Bed.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_Bed.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_Loop.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_Loop.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_OneShot.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_OneShot.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Characters.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Characters.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Explosion.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Explosion.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Foley.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Foley.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Footsteps.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Footsteps.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Impacts.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Impacts.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MASTER.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MASTER.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MUSIC.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MUSIC.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Pickups.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Pickups.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Projectile.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Projectile.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_SFX.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_SFX.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Stinger.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Stinger.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_UI.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_UI.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_VOICE.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_VOICE.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WEAPON.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WEAPON.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WeaponShoot_1P.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WeaponShoot_1P.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WeaponShoot_3P.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WeaponShoot_3P.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_voip.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Class/SC_voip.uasset
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SwordNGun/Content/Sounds/Audio_Settings/SoundMix/Explosion.uasset
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SwordNGun/Content/Sounds/Audio_Settings/SoundMix/Explosion.uasset
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SwordNGun/Content/Sounds/Audio_Settings/SoundMix/SMix_Stinger.uasset
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SwordNGun/Content/Sounds/Audio_Settings/SoundMix/SMix_Stinger.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Submixes/VibrationSubmix.uasset
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SwordNGun/Content/Sounds/Audio_Settings/Submixes/VibrationSubmix.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Aim.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Aim.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Bodyfall.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Bodyfall.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jump.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jump.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Grass.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Grass.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Metal.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Metal.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Tile.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Tile.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Run.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_Run.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_SwipeCloth.uasset
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SwordNGun/Content/Sounds/Foley/SCue_Foley_SwipeCloth.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Aim_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Aim_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_01.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_02.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_03.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_04.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_05.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_06.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_07.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_08.uasset
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SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_09.uasset
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SwordNGun/Content/Sounds/Footsteps/SCue_FS_Grass.uasset
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SwordNGun/Content/Sounds/Footsteps/SCue_FS_Grass.uasset
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SwordNGun/Content/Sounds/Footsteps/SCue_FS_Metal.uasset
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SwordNGun/Content/Sounds/Footsteps/SCue_FS_Metal.uasset
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SwordNGun/Content/Sounds/Footsteps/SCue_FS_Tile.uasset
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SwordNGun/Content/Sounds/Footsteps/SCue_FS_Tile.uasset
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SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_01.uasset
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SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_02.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_03.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_03.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_04.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_04.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_05.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_05.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_06.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_06.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_07.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_07.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_08.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_08.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_09.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_09.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_10.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_10.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_01.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_02.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_03.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_03.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_04.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_04.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_05.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_05.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_06.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_06.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_07.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_07.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_08.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_08.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_09.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_09.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_10.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_10.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Default.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Default.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Flesh.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Flesh.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Metal.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Metal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Water.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Water.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Default_01.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Default_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Default_02.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Default_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user