From 0481defbbfaac7765e856bd50346d13413c592a5 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Sat, 13 Nov 2021 20:07:48 -0500 Subject: [PATCH] Add some sounds from ShooterGame [git-p4: depot-paths = "//depot/main/": change = 153] --- .../Sounds/Audio_Settings/Attenuation/BulletImpacts.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Attenuation/Foley.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Attenuation/Footsteps.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Attenuation/Pickups.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Ambience.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Ambient_Bed.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Ambient_Loop.uasset | 3 +++ .../Sounds/Audio_Settings/Class/SC_Ambient_OneShot.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Characters.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Explosion.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Foley.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Footsteps.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Impacts.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MASTER.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MUSIC.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Pickups.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Projectile.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_SFX.uasset | 3 +++ .../Content/Sounds/Audio_Settings/Class/SC_Stinger.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_UI.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_VOICE.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WEAPON.uasset | 3 +++ .../Sounds/Audio_Settings/Class/SC_WeaponShoot_1P.uasset | 3 +++ .../Sounds/Audio_Settings/Class/SC_WeaponShoot_3P.uasset | 3 +++ SwordNGun/Content/Sounds/Audio_Settings/Class/SC_voip.uasset | 3 +++ .../Content/Sounds/Audio_Settings/SoundMix/Explosion.uasset | 3 +++ .../Content/Sounds/Audio_Settings/SoundMix/SMix_Stinger.uasset | 3 +++ .../Sounds/Audio_Settings/Submixes/VibrationSubmix.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/SCue_Foley_Aim.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/SCue_Foley_Bodyfall.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/SCue_Foley_Jump.uasset | 3 +++ .../Content/Sounds/Foley/SCue_Foley_Jumpland_Grass.uasset | 3 +++ .../Content/Sounds/Foley/SCue_Foley_Jumpland_Metal.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Tile.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/SCue_Foley_Run.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/SCue_Foley_SwipeCloth.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Aim_01.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_01.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_02.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_01.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_02.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_03.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_01.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_02.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_03.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_01.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_02.uasset | 3 +++ .../Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_03.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_01.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_02.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_03.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_01.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_02.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_03.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_04.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_05.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_06.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_07.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_08.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_09.uasset | 3 +++ SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_10.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/SCue_FS_Grass.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/SCue_FS_Metal.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/SCue_FS_Tile.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_01.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_02.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_03.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_04.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_05.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_06.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_07.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_08.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_09.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_10.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_01.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_02.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_03.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_04.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_05.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_06.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_07.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_08.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_09.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_10.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_01.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_02.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_03.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_04.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_05.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_06.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_07.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_08.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_09.uasset | 3 +++ SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_10.uasset | 3 +++ .../Content/Sounds/Impacts/SCue_Impt_Bullet_Default.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Flesh.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Metal.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Water.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_01.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_02.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_03.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_04.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_05.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_06.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_07.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_08.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_09.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_10.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_11.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_12.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_13.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_14.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_15.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Default_16.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_01.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_02.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_03.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_04.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_05.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_06.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_07.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_08.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_09.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Flesh_10.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_01.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_02.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_03.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_04.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_05.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_06.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_07.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_08.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_09.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_10.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_11.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_12.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_13.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_14.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_15.uasset | 3 +++ SwordNGun/Content/Sounds/Impacts/wav/sw_Impt_AK_Mtl_16.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_01.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_02.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_03.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_04.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_05.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_06.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_07.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_08.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_09.uasset | 3 +++ .../Content/Sounds/Impacts/wav/sw_Impt_AK_Water_10.uasset | 3 +++ SwordNGun/Content/Sounds/Pickups/SCue_Pickup_Ammo.uasset | 3 +++ SwordNGun/Content/Sounds/Pickups/wav/sw_Pickup_Ammo.uasset | 3 +++ SwordNGun/Content/Sounds/Stingers/SCue_Respawn_Sting.uasset | 3 +++ SwordNGun/Content/Sounds/Stingers/wav/sw_Sting_Respawn.uasset | 3 +++ SwordNGun/Content/Sounds/UI/SCue_GameStart.uasset | 3 +++ SwordNGun/Content/Sounds/UI/wav/sw_UI_GameStart.uasset | 3 +++ 156 files changed, 468 insertions(+) create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Attenuation/BulletImpacts.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Foley.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Footsteps.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Attenuation/Pickups.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambience.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_Bed.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_Loop.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Ambient_OneShot.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Characters.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Explosion.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Foley.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Footsteps.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Impacts.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MASTER.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_MUSIC.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Pickups.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Projectile.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_SFX.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_Stinger.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_UI.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_VOICE.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WEAPON.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WeaponShoot_1P.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_WeaponShoot_3P.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Class/SC_voip.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/SoundMix/Explosion.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/SoundMix/SMix_Stinger.uasset create mode 100644 SwordNGun/Content/Sounds/Audio_Settings/Submixes/VibrationSubmix.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Aim.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Bodyfall.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Jump.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Grass.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Metal.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Jumpland_Tile.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_Run.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/SCue_Foley_SwipeCloth.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Aim_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Bodyfall_02.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_02.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Grass_03.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_02.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Metal_03.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_02.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_JumpLand_Tile_03.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_02.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Jump_03.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_01.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_02.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_03.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_04.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_05.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_06.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_07.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_08.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_09.uasset create mode 100644 SwordNGun/Content/Sounds/Foley/wav/sw_Foley_Run_10.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/SCue_FS_Grass.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/SCue_FS_Metal.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/SCue_FS_Tile.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_01.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_02.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_03.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_04.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_05.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_06.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_07.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_08.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_09.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Grass_10.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_01.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_02.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_03.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_04.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_05.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_06.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_07.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_08.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_09.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Metal_10.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_01.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_02.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_03.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_04.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_05.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_06.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_07.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_08.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_09.uasset create mode 100644 SwordNGun/Content/Sounds/Footsteps/wav/sw_FS_Tile_10.uasset create mode 100644 SwordNGun/Content/Sounds/Impacts/SCue_Impt_Bullet_Default.uasset create mode 100644 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