Initial commit
This commit is contained in:
commit
62e8c45c91
1
.gitattributes
vendored
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1
.gitattributes
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Content/** filter=lfs diff=lfs merge=lfs -text
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.gitignore
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.gitignore
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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0
Config/DefaultEditor.ini
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0
Config/DefaultEditor.ini
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Config/DefaultEngine.ini
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Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SeaOfCrooks")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SeaOfCrooks")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SeaOfCrooksGameModeBase")
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Config/DefaultGame.ini
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Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=1EAB33874F284B38F81C03A9EBA84302
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SeaOfCrooks.uproject
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SeaOfCrooks.uproject
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{
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"FileVersion": 3,
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"EngineAssociation": "4.26",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "SeaOfCrooks",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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]
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}
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Source/SeaOfCrooks.Target.cs
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Source/SeaOfCrooks.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SeaOfCrooksTarget : TargetRules
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{
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public SeaOfCrooksTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "SeaOfCrooks" } );
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}
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}
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Source/SeaOfCrooks/SeaOfCrooks.Build.cs
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Source/SeaOfCrooks/SeaOfCrooks.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SeaOfCrooks : ModuleRules
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{
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public SeaOfCrooks(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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Source/SeaOfCrooks/SeaOfCrooks.cpp
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Source/SeaOfCrooks/SeaOfCrooks.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SeaOfCrooks.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SeaOfCrooks, "SeaOfCrooks" );
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Source/SeaOfCrooks/SeaOfCrooks.h
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Source/SeaOfCrooks/SeaOfCrooks.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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Source/SeaOfCrooks/SeaOfCrooksGameModeBase.cpp
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Source/SeaOfCrooks/SeaOfCrooksGameModeBase.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SeaOfCrooksGameModeBase.h"
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Source/SeaOfCrooks/SeaOfCrooksGameModeBase.h
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Source/SeaOfCrooks/SeaOfCrooksGameModeBase.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "SeaOfCrooksGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class SEAOFCROOKS_API ASeaOfCrooksGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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Source/SeaOfCrooksEditor.Target.cs
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Source/SeaOfCrooksEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SeaOfCrooksEditorTarget : TargetRules
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{
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public SeaOfCrooksEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "SeaOfCrooks" } );
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}
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}
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