Initial commit

This commit is contained in:
Kevin Poretti 2021-04-17 10:56:03 -04:00
commit 62e8c45c91
14 changed files with 136 additions and 0 deletions

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Content/** filter=lfs diff=lfs merge=lfs -text

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Binaries
DerivedDataCache
Intermediate
Saved
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace

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Config/DefaultEditor.ini Normal file
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Config/DefaultEngine.ini Normal file
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SeaOfCrooks")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SeaOfCrooks")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SeaOfCrooksGameModeBase")

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Config/DefaultGame.ini Normal file
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=1EAB33874F284B38F81C03A9EBA84302

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README.md Normal file
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# SeaOfCrooks
Developed with Unreal Engine 4

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SeaOfCrooks.uproject Normal file
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{
"FileVersion": 3,
"EngineAssociation": "4.26",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "SeaOfCrooks",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SeaOfCrooksTarget : TargetRules
{
public SeaOfCrooksTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "SeaOfCrooks" } );
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SeaOfCrooks : ModuleRules
{
public SeaOfCrooks(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SeaOfCrooks.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SeaOfCrooks, "SeaOfCrooks" );

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SeaOfCrooksGameModeBase.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "SeaOfCrooksGameModeBase.generated.h"
/**
*
*/
UCLASS()
class SEAOFCROOKS_API ASeaOfCrooksGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SeaOfCrooksEditorTarget : TargetRules
{
public SeaOfCrooksEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "SeaOfCrooks" } );
}
}