commit 62e8c45c91e97ba065b2a0e5240f44f5f1574bb8 Author: Kevin Date: Sat Apr 17 10:56:03 2021 -0400 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..3e8f1d6 --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +Content/** filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f4334a5 --- /dev/null +++ b/.gitignore @@ -0,0 +1,14 @@ +Binaries +DerivedDataCache +Intermediate +Saved +.vscode +.vs +*.VC.db +*.opensdf +*.opendb +*.sdf +*.sln +*.suo +*.xcodeproj +*.xcworkspace \ No newline at end of file diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..e69de29 diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..34ddd35 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,17 @@ + + +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default + + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SeaOfCrooks") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SeaOfCrooks") ++ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SeaOfCrooksGameModeBase") + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 0000000..7e9d57e --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,3 @@ + +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=1EAB33874F284B38F81C03A9EBA84302 diff --git a/README.md b/README.md new file mode 100644 index 0000000..588515a --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# SeaOfCrooks + +Developed with Unreal Engine 4 diff --git a/SeaOfCrooks.uproject b/SeaOfCrooks.uproject new file mode 100644 index 0000000..0ec59b4 --- /dev/null +++ b/SeaOfCrooks.uproject @@ -0,0 +1,13 @@ +{ + "FileVersion": 3, + "EngineAssociation": "4.26", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "SeaOfCrooks", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ] +} \ No newline at end of file diff --git a/Source/SeaOfCrooks.Target.cs b/Source/SeaOfCrooks.Target.cs new file mode 100644 index 0000000..670872e --- /dev/null +++ b/Source/SeaOfCrooks.Target.cs @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class SeaOfCrooksTarget : TargetRules +{ + public SeaOfCrooksTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + ExtraModuleNames.AddRange( new string[] { "SeaOfCrooks" } ); + } +} diff --git a/Source/SeaOfCrooks/SeaOfCrooks.Build.cs b/Source/SeaOfCrooks/SeaOfCrooks.Build.cs new file mode 100644 index 0000000..96241f4 --- /dev/null +++ b/Source/SeaOfCrooks/SeaOfCrooks.Build.cs @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class SeaOfCrooks : ModuleRules +{ + public SeaOfCrooks(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/Source/SeaOfCrooks/SeaOfCrooks.cpp b/Source/SeaOfCrooks/SeaOfCrooks.cpp new file mode 100644 index 0000000..58ddfe2 --- /dev/null +++ b/Source/SeaOfCrooks/SeaOfCrooks.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SeaOfCrooks.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SeaOfCrooks, "SeaOfCrooks" ); diff --git a/Source/SeaOfCrooks/SeaOfCrooks.h b/Source/SeaOfCrooks/SeaOfCrooks.h new file mode 100644 index 0000000..677c8e2 --- /dev/null +++ b/Source/SeaOfCrooks/SeaOfCrooks.h @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + diff --git a/Source/SeaOfCrooks/SeaOfCrooksGameModeBase.cpp b/Source/SeaOfCrooks/SeaOfCrooksGameModeBase.cpp new file mode 100644 index 0000000..c0a0429 --- /dev/null +++ b/Source/SeaOfCrooks/SeaOfCrooksGameModeBase.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SeaOfCrooksGameModeBase.h" + diff --git a/Source/SeaOfCrooks/SeaOfCrooksGameModeBase.h b/Source/SeaOfCrooks/SeaOfCrooksGameModeBase.h new file mode 100644 index 0000000..725ec12 --- /dev/null +++ b/Source/SeaOfCrooks/SeaOfCrooksGameModeBase.h @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "SeaOfCrooksGameModeBase.generated.h" + +/** + * + */ +UCLASS() +class SEAOFCROOKS_API ASeaOfCrooksGameModeBase : public AGameModeBase +{ + GENERATED_BODY() + +}; diff --git a/Source/SeaOfCrooksEditor.Target.cs b/Source/SeaOfCrooksEditor.Target.cs new file mode 100644 index 0000000..c8ea1ef --- /dev/null +++ b/Source/SeaOfCrooksEditor.Target.cs @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class SeaOfCrooksEditorTarget : TargetRules +{ + public SeaOfCrooksEditorTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + ExtraModuleNames.AddRange( new string[] { "SeaOfCrooks" } ); + } +}