Fast stomp implementation
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								GravityStomp/Content/Characters/BP_GSCharacter.uasset
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							@ -107,6 +107,11 @@ void AGSCharacter::Move(const FInputActionValue& Value)
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void AGSCharacter::ChangeGravityDirection(const FInputActionValue& Value)
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{
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    if(!bCanChangeGravity)
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    {
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        return;
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    }
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	FVector2D GravityDirection = Value.Get<FVector2D>();
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	FVector NewCharacterUpDirection(0.0f, -GravityDirection.X, -GravityDirection.Y);
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@ -48,6 +48,9 @@ protected:
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	/** Called for movement input */
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	void Move(const FInputActionValue& Value);
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	UPROPERTY(BlueprintReadWrite, Category = "Player Actions Flags")
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	bool bCanChangeGravity = true;
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	/** Called when the player changes the gravity direction */
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	void ChangeGravityDirection(const FInputActionValue& Value);
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