Implement "stomp on player to kill them" logic

This commit is contained in:
Kevin Poretti 2023-01-12 21:23:28 -05:00
parent bde7b3bfd7
commit b833c63825
2 changed files with 3 additions and 2 deletions

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@ -72,6 +72,7 @@ public:
/**
* Handles updating score and informing appropriate clients when one player kills another
*/
UFUNCTION(BlueprintCallable)
virtual void OnPlayerKilled(AGSPlayerController* Killer, AGSPlayerController* Victim);
/**