Implement "stomp on player to kill them" logic
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								GravityStomp/Content/Characters/BP_GSCharacter.uasset
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								GravityStomp/Content/Characters/BP_GSCharacter.uasset
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							@ -72,6 +72,7 @@ public:
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	/**
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	 *	Handles updating score and informing appropriate clients when one player kills another
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	 */
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	UFUNCTION(BlueprintCallable)
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	virtual void OnPlayerKilled(AGSPlayerController* Killer, AGSPlayerController* Victim);
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	/**
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