Implement "stomp on player to kill them" logic
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GravityStomp/Content/Characters/BP_GSCharacter.uasset
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GravityStomp/Content/Characters/BP_GSCharacter.uasset
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@ -72,6 +72,7 @@ public:
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/**
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* Handles updating score and informing appropriate clients when one player kills another
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*/
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UFUNCTION(BlueprintCallable)
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virtual void OnPlayerKilled(AGSPlayerController* Killer, AGSPlayerController* Victim);
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/**
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