Change some project render settings to get rid of artifacts
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@ -5,14 +5,22 @@ GlobalDefaultGameMode=/Game/Core/BP_GSDefaultGameMode.BP_GSDefaultGameMode_C
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bUseSplitscreen=False
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bUseSplitscreen=False
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.ReflectionMethod=0
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r.GenerateMeshDistanceFields=True
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.DynamicGlobalIlluminationMethod=0
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.Enable=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.AntiAliasingMethod=2
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.LensFlare=False
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r.MSAACount=4
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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BIN
GravityStomp/Content/Maps/Debug/TestToonShader.umap
(Stored with Git LFS)
BIN
GravityStomp/Content/Maps/Debug/TestToonShader.umap
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