Change some project render settings to get rid of artifacts
This commit is contained in:
parent
58a024e2e2
commit
40890112c8
@ -5,14 +5,22 @@ GlobalDefaultGameMode=/Game/Core/BP_GSDefaultGameMode.BP_GSDefaultGameMode_C
|
||||
bUseSplitscreen=False
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ReflectionMethod=1
|
||||
r.ReflectionMethod=0
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.DynamicGlobalIlluminationMethod=0
|
||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
|
||||
r.AntiAliasingMethod=2
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.Bloom=True
|
||||
r.DefaultFeature.AmbientOcclusion=True
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.MSAACount=4
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
|
BIN
GravityStomp/Content/Maps/Debug/TestToonShader.umap
(Stored with Git LFS)
BIN
GravityStomp/Content/Maps/Debug/TestToonShader.umap
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user