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							Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
						
					
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				2018-12-08 21:15:20 +00:00 | 
			
		
			
			
			
			
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										Utilities
									
								
							
						
					
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							Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
						
					
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				2018-12-08 21:15:20 +00:00 | 
			
		
			
			
			
			
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								ImGuiContextManager.cpp
							
						
					
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							Added to ImGui Context Manager an event raised when a new context proxy is created.
						
					
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				2018-11-27 20:54:26 +00:00 | 
			
		
			
			
			
			
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								ImGuiContextManager.h
							
						
					
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							Added to ImGui Context Manager an event raised when a new context proxy is created.
						
					
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				2018-11-27 20:54:26 +00:00 | 
			
		
			
			
			
			
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								ImGuiContextProxy.cpp
							
						
					
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							Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event:
						
					
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				2018-10-28 19:54:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiContextProxy.h
							
						
					
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							Upgraded to ImGui 1.61:
						
					
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				2018-05-09 20:22:48 +01:00 | 
			
		
			
			
			
			
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								ImGuiDemo.cpp
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiDemo.h
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiDrawData.cpp
							
						
					
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							Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
						
					
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				2018-08-10 22:20:33 +01:00 | 
			
		
			
			
			
			
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								ImGuiDrawData.h
							
						
					
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							Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
						
					
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				2018-08-10 22:20:33 +01:00 | 
			
		
			
			
			
			
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								ImGuiImplementation.cpp
							
						
					
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							Updated to ImGui 1.65
						
					
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				2018-09-12 19:21:36 +01:00 | 
			
		
			
			
			
			
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								ImGuiImplementation.h
							
						
					
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							Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional.
						
					
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				2018-08-10 23:53:03 +01:00 | 
			
		
			
			
			
			
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								ImGuiInputHandler.cpp
							
						
					
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							Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
						
					
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				2018-12-08 21:15:20 +00:00 | 
			
		
			
			
			
			
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								ImGuiInputHandlerFactory.cpp
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiInputHandlerFactory.h
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiInputState.cpp
							
						
					
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							Clean-up in debug code:
						
					
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				2018-10-30 22:25:48 +00:00 | 
			
		
			
			
			
			
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								ImGuiInputState.h
							
						
					
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							Enabled experimental ImGui gamepad navigation feature:
						
					
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				2018-05-17 23:25:47 +01:00 | 
			
		
			
			
			
			
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								ImGuiInteroperability.cpp
							
						
					
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							Enabled experimental ImGui gamepad navigation feature:
						
					
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				2018-05-17 23:25:47 +01:00 | 
			
		
			
			
			
			
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								ImGuiInteroperability.h
							
						
					
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							Enabled experimental ImGui gamepad navigation feature:
						
					
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				2018-05-17 23:25:47 +01:00 | 
			
		
			
			
			
			
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								ImGuiModule.cpp
							
						
					
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							Changed input sharing properties to be initialized and updated from ImGui settings.
						
					
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				2018-12-02 20:32:42 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleCommands.cpp
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleCommands.h
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleDebug.h
							
						
					
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							Clean-up in debug code:
						
					
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				2018-10-30 22:25:48 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleManager.cpp
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleManager.h
							
						
					
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							Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
						
					
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				2018-12-08 21:15:20 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleSettings.cpp
							
						
					
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							Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
						
					
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				2018-12-08 21:15:20 +00:00 | 
			
		
			
			
			
			
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								ImGuiModuleSettings.h
							
						
					
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							Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
						
					
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				2018-12-08 21:15:20 +00:00 | 
			
		
			
			
			
			
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								ImGuiPrivatePCH.h
							
						
					
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							Refactorization of ImGui settings:
						
					
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				2018-12-08 21:03:18 +00:00 | 
			
		
			
			
			
			
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								ImGuiTextureHandle.cpp
							
						
					
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							Added support for registering in module user textures to them in ImGui:
						
					
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				2018-08-15 22:20:46 +01:00 | 
			
		
			
			
			
			
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								SImGuiWidget.cpp
							
						
					
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							Fixed restoring of the user focus to game viewport in UE 4.20+
						
					
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				2019-02-05 20:48:19 +00:00 | 
			
		
			
			
			
			
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								SImGuiWidget.h
							
						
					
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							Fixed restoring of the user focus to game viewport in UE 4.20+
						
					
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				2019-02-05 20:48:19 +00:00 | 
			
		
			
			
			
			
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								TextureManager.cpp
							
						
					
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							Added support for registering in module user textures to them in ImGui:
						
					
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				2018-08-15 22:20:46 +01:00 | 
			
		
			
			
			
			
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								TextureManager.h
							
						
					
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							Added support for registering in module user textures to them in ImGui:
						
					
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				2018-08-15 22:20:46 +01:00 | 
			
		
			
			
			
			
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								VersionCompatibility.h
							
						
					
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							Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
						
					
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				2018-08-10 22:20:33 +01:00 |