mirror of
				https://github.com/kevinporetti/UnrealImGui.git
				synced 2025-11-03 23:33:16 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
 | 
						|
 | 
						|
#include "ImGuiPrivatePCH.h"
 | 
						|
 | 
						|
// We build ImGui source code as part of this module. This is for convenience (no need to manually build libraries for
 | 
						|
// different target platforms) but it also exposes the whole ImGui source for inspection, which can be pretty handy.
 | 
						|
// Source files are included from Third Party directory, so we can wrap them in required by Unreal Build System headers
 | 
						|
// without modifications in ImGui source code.
 | 
						|
//
 | 
						|
// We don't need to define IMGUI_API manually because it is already done for this module.
 | 
						|
 | 
						|
#if PLATFORM_XBOXONE
 | 
						|
// Disable Win32 functions used in ImGui and not supported on XBox.
 | 
						|
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
 | 
						|
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
 | 
						|
#endif // PLATFORM_XBOXONE
 | 
						|
 | 
						|
#if WITH_EDITOR
 | 
						|
// Global ImGui context pointer.
 | 
						|
ImGuiContext* GImGuiContextPtr = nullptr;
 | 
						|
// Handle to the global ImGui context pointer.
 | 
						|
ImGuiContext** GImGuiContextPtrHandle = &GImGuiContextPtr;
 | 
						|
// Get the global ImGui context pointer (GImGui) indirectly to allow redirections in obsolete modules.
 | 
						|
#define GImGui (*GImGuiContextPtrHandle)
 | 
						|
#endif // WITH_EDITOR
 | 
						|
 | 
						|
#if PLATFORM_WINDOWS
 | 
						|
#include <Windows/AllowWindowsPlatformTypes.h>
 | 
						|
#endif // PLATFORM_WINDOWS
 | 
						|
 | 
						|
#include "imgui.cpp"
 | 
						|
#include "imgui_demo.cpp"
 | 
						|
#include "imgui_draw.cpp"
 | 
						|
#include "imgui_widgets.cpp"
 | 
						|
 | 
						|
#if PLATFORM_WINDOWS
 | 
						|
#include <Windows/HideWindowsPlatformTypes.h>
 | 
						|
#endif // PLATFORM_WINDOWS
 | 
						|
 | 
						|
#include "ImGuiInteroperability.h"
 | 
						|
 | 
						|
 | 
						|
namespace ImGuiImplementation
 | 
						|
{
 | 
						|
#if WITH_EDITOR
 | 
						|
	ImGuiContext** GetImGuiContextHandle()
 | 
						|
	{
 | 
						|
		return GImGuiContextPtrHandle;
 | 
						|
	}
 | 
						|
 | 
						|
	void SetImGuiContextHandle(ImGuiContext** Handle)
 | 
						|
	{
 | 
						|
		GImGuiContextPtrHandle = Handle;
 | 
						|
	}
 | 
						|
#endif // WITH_EDITOR
 | 
						|
}
 |