UnrealImGui/Source/ImGui/Private/ImGuiContextManager.cpp
Sebastian 413b4f407a Upgraded to ImGui 1.61:
- Upgraded ImGui framework to 1.61 WIP, which adds a few improvements to context management.
- Removed from plugin implementation all the references to default ImGui context.
- Removed from ImGui Context Proxy destructor code switching to default ImGui context (there is no default context and decision is left for a higher level manager when to switch and to what context).
- Added own font atlas that is shared by all contexts and used explicitly to create Slate resources.
- Removed from ImGui Context Proxy workaround that was previously needed for copying cursor data to dynamically created contexts.
- Removed explicit saving of context settings before its destruction as this is now handled in ImGui::DestroyContext().
- Reimplemented ImGuiImplementation::GetCursorData() to use new interface.
2018-05-09 20:22:48 +01:00

193 lines
5.4 KiB
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#include "ImGuiPrivatePCH.h"
#include "ImGuiContextManager.h"
#include "ImGuiImplementation.h"
#include "Utilities/ScopeGuards.h"
#include "Utilities/WorldContext.h"
#include "Utilities/WorldContextIndex.h"
#include <imgui.h>
namespace CVars
{
TAutoConsoleVariable<int> DebugDrawOnWorldTick(TEXT("ImGui.DebugDrawOnWorldTick"), 1,
TEXT("If this is enabled then all the ImGui debug draw events will be called during World Tick Start.\n")
TEXT("This has an advantage that all the global variables like GWorld are set to correct values.\n")
TEXT("A disadvantage is that objects are not yet updated. That can be changed by disabling this feature,")
TEXT("but preferable solution is to call debug code from object's own Tick function.\n")
TEXT("NOTE: Order of multi-context and world draw events depends on this value and is arranged in a way ")
TEXT("that world draw events and objects updates are closer together.\n")
TEXT("0: disabled, ImGui Debug Draw is called during Post-Tick\n")
TEXT("1: enabled (default), ImGui Debug Draw is called during World Tick Start"),
ECVF_Default);
}
namespace
{
#if WITH_EDITOR
// Name for editor ImGui context.
FORCEINLINE FString GetEditorContextName()
{
return TEXT("Editor");
}
// Name for world ImGui context.
FORCEINLINE FString GetWorldContextName(const UWorld& World)
{
using namespace Utilities;
const FWorldContext* WorldContext = GetWorldContext(World);
switch (WorldContext->WorldType)
{
case EWorldType::PIE:
return FString::Printf(TEXT("PIEContext%d"), GetWorldContextIndex(*WorldContext));
case EWorldType::Game:
return TEXT("Game");
case EWorldType::Editor:
return TEXT("Editor");
default:
return TEXT("Other");
}
}
#else
FORCEINLINE FString GetWorldContextName()
{
return TEXT("Game");
}
FORCEINLINE FString GetWorldContextName(const UWorld&)
{
return TEXT("Game");
}
#endif // WITH_EDITOR
}
FImGuiContextManager::FImGuiContextManager()
{
FWorldDelegates::OnWorldTickStart.AddRaw(this, &FImGuiContextManager::OnWorldTickStart);
}
FImGuiContextManager::~FImGuiContextManager()
{
// Order matters because contexts can be created during World Tick Start events.
FWorldDelegates::OnWorldTickStart.RemoveAll(this);
}
void FImGuiContextManager::Tick(float DeltaSeconds)
{
// In editor, worlds can get invalid. We could remove corresponding entries, but that would mean resetting ImGui
// context every time when PIE session is restarted. Instead we freeze contexts until their worlds are re-created.
for (auto& Pair : Contexts)
{
auto& ContextData = Pair.Value;
if (ContextData.CanTick())
{
ContextData.ContextProxy.Tick(DeltaSeconds);
}
}
}
void FImGuiContextManager::OnWorldTickStart(ELevelTick TickType, float DeltaSeconds)
{
if (GWorld)
{
FImGuiContextProxy& ContextProxy = GetWorldContextProxy(*GWorld);
ContextProxy.SetAsCurrent();
if (CVars::DebugDrawOnWorldTick.GetValueOnGameThread() > 0)
{
ContextProxy.Draw();
}
}
}
#if WITH_EDITOR
FImGuiContextManager::FContextData& FImGuiContextManager::GetEditorContextData()
{
FContextData* Data = Contexts.Find(Utilities::EDITOR_CONTEXT_INDEX);
if (UNLIKELY(!Data))
{
Data = &Contexts.Emplace(Utilities::EDITOR_CONTEXT_INDEX, FContextData{ GetEditorContextName(), Utilities::EDITOR_CONTEXT_INDEX, DrawMultiContextEvent, FontAtlas, ImGuiDemo, -1 });
}
return *Data;
}
#endif // WITH_EDITOR
#if !WITH_EDITOR
FImGuiContextManager::FContextData& FImGuiContextManager::GetStandaloneWorldContextData()
{
FContextData* Data = Contexts.Find(Utilities::STANDALONE_GAME_CONTEXT_INDEX);
if (UNLIKELY(!Data))
{
Data = &Contexts.Emplace(Utilities::STANDALONE_GAME_CONTEXT_INDEX, FContextData{ GetWorldContextName(), Utilities::STANDALONE_GAME_CONTEXT_INDEX, DrawMultiContextEvent, FontAtlas, ImGuiDemo });
}
return *Data;
}
#endif // !WITH_EDITOR
FImGuiContextManager::FContextData& FImGuiContextManager::GetWorldContextData(const UWorld& World, int32* OutIndex)
{
using namespace Utilities;
#if WITH_EDITOR
if (World.WorldType == EWorldType::Editor)
{
if (OutIndex)
{
*OutIndex = Utilities::EDITOR_CONTEXT_INDEX;
}
return GetEditorContextData();
}
#endif
const FWorldContext* WorldContext = GetWorldContext(World);
const int32 Index = GetWorldContextIndex(*WorldContext);
checkf(Index != Utilities::INVALID_CONTEXT_INDEX, TEXT("Couldn't find context index for world %s: WorldType = %d"),
*World.GetName(), static_cast<int32>(World.WorldType));
#if WITH_EDITOR
checkf(!GEngine->IsEditor() || Index != Utilities::EDITOR_CONTEXT_INDEX,
TEXT("Context index %d is reserved for editor and cannot be used for world %s: WorldType = %d, NetMode = %d"),
Index, *World.GetName(), static_cast<int32>(World.WorldType), static_cast<int32>(World.GetNetMode()));
#endif
FContextData* Data = Contexts.Find(Index);
#if WITH_EDITOR
if (UNLIKELY(!Data))
{
Data = &Contexts.Emplace(Index, FContextData{ GetWorldContextName(World), Index, DrawMultiContextEvent, FontAtlas, ImGuiDemo, WorldContext->PIEInstance });
}
else
{
// Because we allow (for the sake of continuity) to map different PIE instances to the same index.
Data->PIEInstance = WorldContext->PIEInstance;
}
#else
if (UNLIKELY(!Data))
{
Data = &Contexts.Emplace(Index, FContextData{ GetWorldContextName(World), Index, DrawMultiContextEvent, FontAtlas, ImGuiDemo });
}
#endif
if (OutIndex)
{
*OutIndex = Index;
}
return *Data;
}