UnrealImGui/Source/ImGui/Public/ImGuiModuleProperties.h

56 lines
1.7 KiB
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
/** Properties that define state of the ImGui module. */
class IMGUI_API FImGuiModuleProperties
{
public:
/** Check whether input is enabled. */
bool IsInputEnabled() const { return bInputEnabled; }
/** Enable or disable ImGui input. */
void SetInputEnabled(bool bEnabled) { bInputEnabled = bEnabled; }
/** Toggle ImGui input. */
void ToggleInput() { SetInputEnabled(!IsInputEnabled()); }
/** Check whether keyboard navigation is enabled. */
bool IsKeyboardNavigationEnabled() const { return bKeyboardNavigationEnabled; }
/** Enable or disable keyboard navigation. */
void SetKeyboardNavigationEnabled(bool bEnabled) { bKeyboardNavigationEnabled = bEnabled; }
/** Toggle keyboard navigation. */
void ToggleKeyboardNavigation() { SetKeyboardNavigationEnabled(!IsKeyboardNavigationEnabled()); }
/** Check whether gamepad navigation is enabled. */
bool IsGamepadNavigationEnabled() const { return bGamepadNavigationEnabled; }
/** Enable or disable gamepad navigation. */
void SetGamepadNavigationEnabled(bool bEnabled) { bGamepadNavigationEnabled = bEnabled; }
/** Toggle gamepad navigation. */
void ToggleGamepadNavigation() { SetGamepadNavigationEnabled(!IsGamepadNavigationEnabled()); }
/** Check whether ImGui demo is visible. */
bool ShowDemo() const { return bShowDemo; }
/** Show or hide ImGui demo. */
void SetShowDemo(bool bShow) { bShowDemo = bShow; }
/** Toggle ImGui demo. */
void ToggleDemo() { SetShowDemo(!ShowDemo()); }
private:
bool bInputEnabled = false;
bool bKeyboardNavigationEnabled = false;
bool bGamepadNavigationEnabled = false;
bool bShowDemo = false;
};