UnrealImGui/Source/ImGui/Private
2018-11-27 20:54:26 +00:00
..
Editor Moved console variables and commands to wrapper objects: 2018-11-24 19:54:01 +00:00
Utilities Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
ImGuiContextManager.cpp Added to ImGui Context Manager an event raised when a new context proxy is created. 2018-11-27 20:54:26 +00:00
ImGuiContextManager.h Added to ImGui Context Manager an event raised when a new context proxy is created. 2018-11-27 20:54:26 +00:00
ImGuiContextProxy.cpp Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event: 2018-10-28 19:54:18 +00:00
ImGuiContextProxy.h Upgraded to ImGui 1.61: 2018-05-09 20:22:48 +01:00
ImGuiDemo.cpp Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiDemo.h Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiDrawData.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiDrawData.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiImplementation.cpp Updated to ImGui 1.65 2018-09-12 19:21:36 +01:00
ImGuiImplementation.h Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional. 2018-08-10 23:53:03 +01:00
ImGuiInputHandler.cpp Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiInputHandlerFactory.cpp Moved console variables and commands to wrapper objects: 2018-11-24 19:54:01 +00:00
ImGuiInputHandlerFactory.h Added ImGui Input Handler and ImGui Settings: 2018-07-10 17:40:57 +01:00
ImGuiInputState.cpp Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiInputState.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.cpp Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiModule.cpp Moved ImGui Module Properties to public directory and added to ImGui Module interface allowing access their instance. 2018-11-26 20:20:53 +00:00
ImGuiModuleCommands.cpp Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiModuleCommands.h Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiModuleDebug.h Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiModuleManager.cpp Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiModuleManager.h Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiModuleProperties.cpp Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiPrivatePCH.h Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
ImGuiSettings.cpp Renamed SwitchInputMode to ToggleInput command and interface to provide a better consistency with the engine and between module functions. 2018-11-24 21:16:25 +00:00
ImGuiSettings.h Renamed SwitchInputMode to ToggleInput command and interface to provide a better consistency with the engine and between module functions. 2018-11-24 21:16:25 +00:00
ImGuiTextureHandle.cpp Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
SImGuiWidget.cpp Replaced module properties singleton with instance created as part of module manager: 2018-11-25 20:36:55 +00:00
SImGuiWidget.h Clean-up in debug code: 2018-10-30 22:25:48 +00:00
TextureManager.cpp Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
TextureManager.h Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
VersionCompatibility.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00