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Editor
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Moved console variables and commands to wrapper objects:
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2018-11-24 19:54:01 +00:00 |
Utilities
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Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
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2018-07-30 22:05:59 +01:00 |
ImGuiContextManager.cpp
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Added to ImGui Context Manager an event raised when a new context proxy is created.
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2018-11-27 20:54:26 +00:00 |
ImGuiContextManager.h
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Added to ImGui Context Manager an event raised when a new context proxy is created.
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2018-11-27 20:54:26 +00:00 |
ImGuiContextProxy.cpp
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Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event:
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2018-10-28 19:54:18 +00:00 |
ImGuiContextProxy.h
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Upgraded to ImGui 1.61:
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2018-05-09 20:22:48 +01:00 |
ImGuiDemo.cpp
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiDemo.h
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiDrawData.cpp
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiDrawData.h
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiImplementation.cpp
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Updated to ImGui 1.65
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2018-09-12 19:21:36 +01:00 |
ImGuiImplementation.h
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Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional.
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2018-08-10 23:53:03 +01:00 |
ImGuiInputHandler.cpp
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiInputHandlerFactory.cpp
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Moved console variables and commands to wrapper objects:
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2018-11-24 19:54:01 +00:00 |
ImGuiInputHandlerFactory.h
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Added ImGui Input Handler and ImGui Settings:
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2018-07-10 17:40:57 +01:00 |
ImGuiInputState.cpp
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Clean-up in debug code:
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2018-10-30 22:25:48 +00:00 |
ImGuiInputState.h
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiInteroperability.cpp
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiInteroperability.h
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiModule.cpp
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Moved ImGui Module Properties to public directory and added to ImGui Module interface allowing access their instance.
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2018-11-26 20:20:53 +00:00 |
ImGuiModuleCommands.cpp
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiModuleCommands.h
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiModuleDebug.h
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Clean-up in debug code:
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2018-10-30 22:25:48 +00:00 |
ImGuiModuleManager.cpp
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiModuleManager.h
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiModuleProperties.cpp
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiPrivatePCH.h
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
ImGuiSettings.cpp
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Renamed SwitchInputMode to ToggleInput command and interface to provide a better consistency with the engine and between module functions.
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2018-11-24 21:16:25 +00:00 |
ImGuiSettings.h
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Renamed SwitchInputMode to ToggleInput command and interface to provide a better consistency with the engine and between module functions.
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2018-11-24 21:16:25 +00:00 |
ImGuiTextureHandle.cpp
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Added support for registering in module user textures to them in ImGui:
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2018-08-15 22:20:46 +01:00 |
SImGuiWidget.cpp
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Replaced module properties singleton with instance created as part of module manager:
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2018-11-25 20:36:55 +00:00 |
SImGuiWidget.h
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Clean-up in debug code:
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2018-10-30 22:25:48 +00:00 |
TextureManager.cpp
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Added support for registering in module user textures to them in ImGui:
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2018-08-15 22:20:46 +01:00 |
TextureManager.h
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Added support for registering in module user textures to them in ImGui:
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2018-08-15 22:20:46 +01:00 |
VersionCompatibility.h
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |