mirror of
https://github.com/kevinporetti/UnrealImGui.git
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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#include "ImGuiImplementation.h"
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#include <CoreMinimal.h>
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// For convenience and easy access to the ImGui source code, we build it as part of this module.
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// We don't need to define IMGUI_API manually because it is already done for this module.
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#if PLATFORM_XBOXONE
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// Disable Win32 functions used in ImGui and not supported on XBox.
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#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
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#endif // PLATFORM_XBOXONE
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#if PLATFORM_WINDOWS
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#include <Windows/AllowWindowsPlatformTypes.h>
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#endif // PLATFORM_WINDOWS
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#if WITH_EDITOR
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#include "ImGuiModule.h"
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#include "Utilities/RedirectingHandle.h"
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// Redirecting handle which will automatically bind to another one, if a different instance of the module is loaded.
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struct FImGuiContextHandle : public Utilities::TRedirectingHandle<ImGuiContext*>
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{
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FImGuiContextHandle(ImGuiContext*& InDefaultContext)
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: Utilities::TRedirectingHandle<ImGuiContext*>(InDefaultContext)
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{
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if (FImGuiModule* Module = FModuleManager::GetModulePtr<FImGuiModule>("ImGui"))
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{
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SetParent(Module->ImGuiContextHandle);
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}
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}
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};
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static ImGuiContext* ImGuiContextPtr = nullptr;
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static FImGuiContextHandle ImGuiContextPtrHandle(ImGuiContextPtr);
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// Get the global ImGui context pointer (GImGui) indirectly to allow redirections in obsolete modules.
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#define GImGui (ImGuiContextPtrHandle.Get())
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#endif // WITH_EDITOR
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#include "imgui.cpp"
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#include "imgui_demo.cpp"
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#include "imgui_draw.cpp"
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#include "imgui_widgets.cpp"
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#include "imgui_tables.cpp"
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#include "implot.cpp"
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#include "implot_items.cpp"
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#include "implot_demo.cpp"
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#if PLATFORM_WINDOWS
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#include <Windows/HideWindowsPlatformTypes.h>
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#endif // PLATFORM_WINDOWS
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#include "ImGuiInteroperability.h"
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namespace ImGuiImplementation
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{
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#if WITH_EDITOR
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FImGuiContextHandle& GetContextHandle()
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{
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return ImGuiContextPtrHandle;
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}
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void SetParentContextHandle(FImGuiContextHandle& Parent)
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{
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ImGuiContextPtrHandle.SetParent(&Parent);
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}
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#endif // WITH_EDITOR
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}
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