UnrealImGui/Source/ImGui/Private/Utilities/WorldContext.h
2020-06-14 20:21:49 +01:00

47 lines
1.2 KiB
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <CoreMinimal.h>
#include <Engine/Engine.h>
#include <Engine/GameInstance.h>
#include <Engine/GameViewportClient.h>
// Utilities helping to get a World Context.
namespace Utilities
{
template<typename T>
FORCEINLINE const FWorldContext* GetWorldContext(const T* Obj);
FORCEINLINE const FWorldContext* GetWorldContext(const UGameInstance& GameInstance)
{
return GameInstance.GetWorldContext();
}
template<typename T>
FORCEINLINE const FWorldContext* GetWorldContext(const TWeakObjectPtr<T>& Obj)
{
return Obj.IsValid() ? GetWorldContext(*Obj.Get()) : nullptr;
}
FORCEINLINE const FWorldContext* GetWorldContext(const UGameViewportClient& GameViewportClient)
{
return GetWorldContext(GameViewportClient.GetGameInstance());
}
FORCEINLINE const FWorldContext* GetWorldContext(const UWorld& World)
{
return GetWorldContext(World.GetGameInstance());
}
template<typename T>
FORCEINLINE const FWorldContext* GetWorldContext(const T* Obj)
{
return Obj ? GetWorldContext(*Obj) : nullptr;
}
const FWorldContext* GetWorldContextFromNetMode(ENetMode NetMode);
}