UnrealImGui/Source/ImGui/Private/Utilities/DebugExecBindings.h

11 lines
225 B
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
struct FImGuiKeyInfo;
namespace DebugExecBindings
{
void UpdatePlayerInputs(const FImGuiKeyInfo& KeyInfo, const FString& Command);
}