mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced 2025-01-18 16:30:32 +00:00
d4ffe9443f
- Removed explicit PCH. - Fixed includes to compile for all supported engine versions, including non-unity builds. - Configured build.cs to treat ImGui as an engine module and added stricter compilation rules.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#include "ImGuiImplementation.h"
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#include <CoreMinimal.h>
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// For convenience and easy access to the ImGui source code, we build it as part of this module.
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// We don't need to define IMGUI_API manually because it is already done for this module.
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#if PLATFORM_XBOXONE
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// Disable Win32 functions used in ImGui and not supported on XBox.
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#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
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#endif // PLATFORM_XBOXONE
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#if PLATFORM_WINDOWS
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#include <Windows/AllowWindowsPlatformTypes.h>
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#endif // PLATFORM_WINDOWS
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#if WITH_EDITOR
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// Global ImGui context pointer.
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ImGuiContext* GImGuiContextPtr = nullptr;
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// Handle to the global ImGui context pointer.
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ImGuiContext** GImGuiContextPtrHandle = &GImGuiContextPtr;
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// Get the global ImGui context pointer (GImGui) indirectly to allow redirections in obsolete modules.
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#define GImGui (*GImGuiContextPtrHandle)
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#endif // WITH_EDITOR
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#include "imgui.cpp"
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#include "imgui_demo.cpp"
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#include "imgui_draw.cpp"
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#include "imgui_widgets.cpp"
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#if PLATFORM_WINDOWS
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#include <Windows/HideWindowsPlatformTypes.h>
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#endif // PLATFORM_WINDOWS
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#include "ImGuiInteroperability.h"
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namespace ImGuiImplementation
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{
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#if WITH_EDITOR
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ImGuiContext** GetImGuiContextHandle()
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{
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return GImGuiContextPtrHandle;
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}
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void SetImGuiContextHandle(ImGuiContext** Handle)
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{
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GImGuiContextPtrHandle = Handle;
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}
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#endif // WITH_EDITOR
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}
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