UnrealImGui/Source/ImGui
Sebastian b492932055 Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event:
- Replaced 'ImGui.DebugDrawOnWorldTick' with DRAW_EVENTS_ON_WORLD_TICK_START switch to enforce consistency in project setup.
- Added DRAW_EVENTS_ON_POST_ACTOR_TICK to support post actor tick events (only for UE 4.18 or later).
- Added DRAW_EVENTS_ORDER_WORLD_BEFORE_MULTI_CONTEXT to allow explicitly define order between multi-context and world-context draw events.
- Rules can be configured in ImGui.Build.cs file.
2018-10-28 19:54:18 +00:00
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Private Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event: 2018-10-28 19:54:18 +00:00
Public Added missing UObject/WeakObjectPtr.h include to ImGuiInputHandler.h to improve backward compatibility. 2018-09-02 13:38:44 +01:00
ImGui.Build.cs Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event: 2018-10-28 19:54:18 +00:00