UnrealImGui/Source/ImGui/Private/ImGuiDemo.h
Sebastian 09572a8ef9 Refactorization of ImGui settings:
- Divided ImGui settings into UImGuiSettings persistent object and FImGuiModuleSettings proxy that provides interface for other classes and handles delayed loading of UImGuiSettings.
- Removed from FImGuiModuleProperties and FImGuiModuleCommands direct dependencies on UImGuiSettings.
- Simplified FImGuiModuleProperties making it more robust when moving data after hot-reloading.
- Inverted binding logic by injecting FImGuiModuleProperties and FImGuiModuleCommands into FImGuiModuleSettings and letting it take care of synchronization. Dependencies are setup by module manager.
- Added to module manager FImGuiModuleSettings and interface to access it.
- Cleaned interface of FImGuiInputHandlerFactory and removed direct dependency on settings.
2018-12-08 21:03:18 +00:00

33 lines
560 B
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <imgui.h>
class FImGuiModuleProperties;
// Widget drawing ImGui demo.
class FImGuiDemo
{
public:
FImGuiDemo(FImGuiModuleProperties& InProperties)
: Properties(InProperties)
{
}
void DrawControls(int32 ContextIndex);
private:
FImGuiModuleProperties& Properties;
ImVec4 ClearColor = ImColor{ 114, 144, 154 };
int32 ShowDemoWindowMask = 0;
int32 ShowAnotherWindowMask = 0;
int32 DemoWindowCounter = 0;
uint32 LastDemoWindowFrameNumber = 0;
};