.. |
Editor
|
Added custom property type layout for FImGuiKeyInfo.
|
2018-07-31 22:09:01 +01:00 |
Utilities
|
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
|
2018-07-30 22:05:59 +01:00 |
ImGuiContextManager.cpp
|
Improved plugin to initialize correctly even when started during earlier loading phases:
|
2018-05-24 21:55:25 +01:00 |
ImGuiContextManager.h
|
Upgraded to ImGui 1.61:
|
2018-05-09 20:22:48 +01:00 |
ImGuiContextProxy.cpp
|
Upgraded to ImGui 1.61:
|
2018-05-09 20:22:48 +01:00 |
ImGuiContextProxy.h
|
Upgraded to ImGui 1.61:
|
2018-05-09 20:22:48 +01:00 |
ImGuiDemo.cpp
|
Reduced lag between producing ImGui output and rendering it:
|
2018-03-18 19:45:08 +00:00 |
ImGuiDemo.h
|
Reduced lag between producing ImGui output and rendering it:
|
2018-03-18 19:45:08 +00:00 |
ImGuiDrawData.cpp
|
Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle.
|
2018-04-17 20:28:29 +01:00 |
ImGuiDrawData.h
|
Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle.
|
2018-04-17 20:28:29 +01:00 |
ImGuiImplementation.cpp
|
Upgraded to ImGui 1.61:
|
2018-05-09 20:22:48 +01:00 |
ImGuiImplementation.h
|
Upgraded to ImGui 1.61:
|
2018-05-09 20:22:48 +01:00 |
ImGuiInputHandler.cpp
|
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
|
2018-07-30 22:05:59 +01:00 |
ImGuiInputHandlerFactory.cpp
|
Added ImGui Input Handler and ImGui Settings:
|
2018-07-10 17:40:57 +01:00 |
ImGuiInputHandlerFactory.h
|
Added ImGui Input Handler and ImGui Settings:
|
2018-07-10 17:40:57 +01:00 |
ImGuiInputState.cpp
|
Enabled experimental ImGui gamepad navigation feature:
|
2018-05-17 23:25:47 +01:00 |
ImGuiInputState.h
|
Enabled experimental ImGui gamepad navigation feature:
|
2018-05-17 23:25:47 +01:00 |
ImGuiInteroperability.cpp
|
Enabled experimental ImGui gamepad navigation feature:
|
2018-05-17 23:25:47 +01:00 |
ImGuiInteroperability.h
|
Enabled experimental ImGui gamepad navigation feature:
|
2018-05-17 23:25:47 +01:00 |
ImGuiModule.cpp
|
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
|
2018-07-30 22:05:59 +01:00 |
ImGuiModuleManager.cpp
|
Improved plugin to initialize correctly even when started during earlier loading phases:
|
2018-05-24 21:55:25 +01:00 |
ImGuiModuleManager.h
|
Improved plugin to initialize correctly even when started during earlier loading phases:
|
2018-05-24 21:55:25 +01:00 |
ImGuiPrivatePCH.h
|
Added support for ImGui context update and rendering:
|
2017-03-26 21:32:57 +01:00 |
ImGuiSettings.cpp
|
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
|
2018-07-30 22:05:59 +01:00 |
ImGuiSettings.h
|
Added custom property type layout for FImGuiKeyInfo.
|
2018-07-31 22:09:01 +01:00 |
SImGuiWidget.cpp
|
Added ImGui Input Handler and ImGui Settings:
|
2018-07-10 17:40:57 +01:00 |
SImGuiWidget.h
|
Added ImGui Input Handler and ImGui Settings:
|
2018-07-10 17:40:57 +01:00 |
TextureManager.cpp
|
Added support for ImGui context update and rendering:
|
2017-03-26 21:32:57 +01:00 |
TextureManager.h
|
Added support for ImGui context update and rendering:
|
2017-03-26 21:32:57 +01:00 |