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	 393460f330
			
		
	
	
		393460f330
		
	
	
	
	
		
			
			- Added ImGui Input State to collect and store input updates. - Changed Slate ImGui Widget to handle Slate input events and store them in input state. - Changed ImGui Context Proxy to copy input state to its context.
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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| 
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| using System.IO;
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| using UnrealBuildTool;
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| 
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| public class ImGui : ModuleRules
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| {
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| 	public ImGui(TargetInfo Target)
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| 	{
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| 		
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| 		PublicIncludePaths.AddRange(
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| 			new string[] {
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| 				"ImGui/Public",
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| 				Path.Combine(ModuleDirectory, "../ThirdParty/ImGuiLibrary/Include")
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| 				// ... add public include paths required here ...
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| 			}
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| 			);
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| 				
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| 		
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| 		PrivateIncludePaths.AddRange(
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| 			new string[] {
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| 				"ImGui/Private",
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| 				"ThirdParty/ImGuiLibrary/Private"
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| 				// ... add other private include paths required here ...
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| 			}
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| 			);
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| 			
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| 		
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| 		PublicDependencyModuleNames.AddRange(
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| 			new string[]
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| 			{
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| 				"Core",
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| 				"Projects"
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| 				// ... add other public dependencies that you statically link with here ...
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| 			}
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| 			);
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| 			
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| 		
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| 		PrivateDependencyModuleNames.AddRange(
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| 			new string[]
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| 			{
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| 				"CoreUObject",
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| 				"Engine",
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| 				"InputCore",
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| 				"Slate",
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| 				"SlateCore"
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| 				// ... add private dependencies that you statically link with here ...	
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| 			}
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| 			);
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| 		
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| 		
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| 		DynamicallyLoadedModuleNames.AddRange(
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| 			new string[]
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| 			{
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| 				// ... add any modules that your module loads dynamically here ...
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| 			}
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| 			);
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| 	}
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| }
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