UnrealImGui/Source/ImGui/Private
2018-03-20 23:24:03 +00:00
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Utilities fix template unqualified lookup build errors on clang 2018-03-05 17:03:38 +03:30
ImGuiContextManager.cpp Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiContextManager.h Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiContextProxy.cpp Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiContextProxy.h Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiDemo.cpp Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
ImGuiDemo.h Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
ImGuiDrawData.cpp Updated to Unreal Engine 4.17 (backward compatible): 2017-11-05 19:41:34 +00:00
ImGuiDrawData.h Updated to Unreal Engine 4.17 (backward compatible): 2017-11-05 19:41:34 +00:00
ImGuiImplementation.cpp Fixed a few errors and warnings on PS4 and XBox platforms. 2018-02-02 23:14:17 +00:00
ImGuiImplementation.h Added support for session reloading and updated contexts and widgets management: 2017-09-27 21:16:54 +01:00
ImGuiInputState.cpp Replaced static assert about TCHAR being not wider that ImWchar with a runtime check validating whether TCHAR values are in accepted range. Runtime check only happens on platforms where TCHAR is wider than ImWchar. 2018-02-02 22:50:55 +00:00
ImGuiInputState.h Using ImGui to draw mouse cursor. 2017-09-21 22:09:03 +01:00
ImGuiInteroperability.cpp Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor. 2018-03-13 23:42:37 +00:00
ImGuiInteroperability.h Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor. 2018-03-13 23:42:37 +00:00
ImGuiModule.cpp Added interface to modify from code console variables that control whether to enable ImGui Input Mode and show ImGui Demo. 2018-01-10 23:36:12 +00:00
ImGuiModuleManager.cpp Fixed a few errors and warnings on PS4 and XBox platforms. 2018-02-02 23:14:17 +00:00
ImGuiModuleManager.h Added support for session reloading and updated contexts and widgets management: 2017-09-27 21:16:54 +01:00
ImGuiPrivatePCH.h Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
SImGuiWidget.cpp Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
SImGuiWidget.h Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor. 2018-03-13 23:42:37 +00:00
TextureManager.cpp Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
TextureManager.h Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00