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Utilities
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fix template unqualified lookup build errors on clang
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2018-03-05 17:03:38 +03:30 |
ImGuiContextManager.cpp
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Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero.
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2018-03-20 23:24:03 +00:00 |
ImGuiContextManager.h
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Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero.
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2018-03-20 23:24:03 +00:00 |
ImGuiContextProxy.cpp
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Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero.
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2018-03-20 23:24:03 +00:00 |
ImGuiContextProxy.h
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Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero.
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2018-03-20 23:24:03 +00:00 |
ImGuiDemo.cpp
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Reduced lag between producing ImGui output and rendering it:
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2018-03-18 19:45:08 +00:00 |
ImGuiDemo.h
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Reduced lag between producing ImGui output and rendering it:
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2018-03-18 19:45:08 +00:00 |
ImGuiDrawData.cpp
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Updated to Unreal Engine 4.17 (backward compatible):
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2017-11-05 19:41:34 +00:00 |
ImGuiDrawData.h
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Updated to Unreal Engine 4.17 (backward compatible):
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2017-11-05 19:41:34 +00:00 |
ImGuiImplementation.cpp
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Fixed a few errors and warnings on PS4 and XBox platforms.
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2018-02-02 23:14:17 +00:00 |
ImGuiImplementation.h
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Added support for session reloading and updated contexts and widgets management:
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2017-09-27 21:16:54 +01:00 |
ImGuiInputState.cpp
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Replaced static assert about TCHAR being not wider that ImWchar with a runtime check validating whether TCHAR values are in accepted range. Runtime check only happens on platforms where TCHAR is wider than ImWchar.
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2018-02-02 22:50:55 +00:00 |
ImGuiInputState.h
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Using ImGui to draw mouse cursor.
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2017-09-21 22:09:03 +01:00 |
ImGuiInteroperability.cpp
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Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor.
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2018-03-13 23:42:37 +00:00 |
ImGuiInteroperability.h
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Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor.
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2018-03-13 23:42:37 +00:00 |
ImGuiModule.cpp
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Added interface to modify from code console variables that control whether to enable ImGui Input Mode and show ImGui Demo.
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2018-01-10 23:36:12 +00:00 |
ImGuiModuleManager.cpp
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Fixed a few errors and warnings on PS4 and XBox platforms.
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2018-02-02 23:14:17 +00:00 |
ImGuiModuleManager.h
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Added support for session reloading and updated contexts and widgets management:
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2017-09-27 21:16:54 +01:00 |
ImGuiPrivatePCH.h
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Added support for ImGui context update and rendering:
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2017-03-26 21:32:57 +01:00 |
SImGuiWidget.cpp
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Reduced lag between producing ImGui output and rendering it:
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2018-03-18 19:45:08 +00:00 |
SImGuiWidget.h
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Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor.
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2018-03-13 23:42:37 +00:00 |
TextureManager.cpp
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Added support for ImGui context update and rendering:
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2017-03-26 21:32:57 +01:00 |
TextureManager.h
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Added support for ImGui context update and rendering:
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2017-03-26 21:32:57 +01:00 |