UnrealImGui/Source/ImGui/Private/ImGuiImplementation.h

22 lines
626 B
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <imgui.h>
// Gives access to selected ImGui implementation features.
namespace ImGuiImplementation
{
// Get specific cursor data.
bool GetCursorData(ImGuiMouseCursor CursorType, FVector2D& OutSize, FVector2D& OutUVMin, FVector2D& OutUVMax, FVector2D& OutOutlineUVMin, FVector2D& OutOutlineUVMax);
#if WITH_EDITOR
// Get the handle to the ImGui Context pointer.
ImGuiContext** GetImGuiContextHandle();
// Set the ImGui Context pointer handle.
void SetImGuiContextHandle(ImGuiContext** Handle);
#endif // WITH_EDITOR
}