UnrealImGui/Source/ImGui/Private
Sebastian 6c6e766a20 Fixed mapping from FKey to ImGui key index to gracefully handle unsupported keys and work on platforms that does not support all the keys defined in ImGui key map.
Instead of throwing assertion unsupported keys are mapped to 0, what guarantees that ImGui key map is always initialized and unsupported keys mapped to index that cannot be reached from key input events that have non-zero key codes.
2019-03-11 19:39:11 +00:00
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Editor Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module. 2018-12-08 21:15:20 +00:00
Utilities Fixed non-unity compile errors and warnings. 2019-03-11 19:19:32 +00:00
ImGuiContextManager.cpp Added to ImGui Context Manager an event raised when a new context proxy is created. 2018-11-27 20:54:26 +00:00
ImGuiContextManager.h Added to ImGui Context Manager an event raised when a new context proxy is created. 2018-11-27 20:54:26 +00:00
ImGuiContextProxy.cpp Fixed non-unity compile errors and warnings. 2019-03-11 19:19:32 +00:00
ImGuiContextProxy.h Fixed non-unity compile errors and warnings. 2019-03-11 19:19:32 +00:00
ImGuiDemo.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiDemo.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiDrawData.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiDrawData.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiImplementation.cpp Updated to ImGui 1.65 2018-09-12 19:21:36 +01:00
ImGuiImplementation.h Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional. 2018-08-10 23:53:03 +01:00
ImGuiInputHandler.cpp Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module. 2018-12-08 21:15:20 +00:00
ImGuiInputHandlerFactory.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiInputHandlerFactory.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiInputState.cpp Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiInputState.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.cpp Fixed mapping from FKey to ImGui key index to gracefully handle unsupported keys and work on platforms that does not support all the keys defined in ImGui key map. 2019-03-11 19:39:11 +00:00
ImGuiInteroperability.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiModule.cpp Changed input sharing properties to be initialized and updated from ImGui settings. 2018-12-02 20:32:42 +00:00
ImGuiModuleCommands.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiModuleCommands.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiModuleDebug.h Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiModuleManager.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiModuleManager.h Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module. 2018-12-08 21:15:20 +00:00
ImGuiModuleSettings.cpp Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module. 2018-12-08 21:15:20 +00:00
ImGuiModuleSettings.h Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module. 2018-12-08 21:15:20 +00:00
ImGuiPrivatePCH.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiTextureHandle.cpp Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
SImGuiWidget.cpp Fixed restoring of the user focus to game viewport in UE 4.20+ 2019-02-05 20:48:19 +00:00
SImGuiWidget.h Fixed restoring of the user focus to game viewport in UE 4.20+ 2019-02-05 20:48:19 +00:00
TextureManager.cpp Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
TextureManager.h Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
VersionCompatibility.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00