UnrealImGui/Source/ImGui/Private/ImGuiModuleCommands.cpp
Sebastian 10ce6386d4 Added support for shared mouse input:
- With the mouse sharing enabled, SImGuiWidget can update mouse position without enabling hit-tests. Actual input mode depends whether mouse cursor is hovering any ImGui window or not.
- Added to context proxy interface to read whether that context has mouse hovering any window.
- Added boilerplate code to support mouse sharing settings, properties and commands.
2019-07-08 20:46:28 +01:00

83 lines
3.1 KiB
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#include "ImGuiPrivatePCH.h"
#include "ImGuiModuleCommands.h"
#include "Utilities/DebugExecBindings.h"
const TCHAR* const FImGuiModuleCommands::ToggleInput = TEXT("ImGui.ToggleInput");
const TCHAR* const FImGuiModuleCommands::ToggleKeyboardNavigation = TEXT("ImGui.ToggleKeyboardNavigation");
const TCHAR* const FImGuiModuleCommands::ToggleGamepadNavigation = TEXT("ImGui.ToggleGamepadNavigation");
const TCHAR* const FImGuiModuleCommands::ToggleKeyboardInputSharing = TEXT("ImGui.ToggleKeyboardInputSharing");
const TCHAR* const FImGuiModuleCommands::ToggleGamepadInputSharing = TEXT("ImGui.ToggleGamepadInputSharing");
const TCHAR* const FImGuiModuleCommands::ToggleMouseInputSharing = TEXT("ImGui.ToggleMouseInputSharing");
const TCHAR* const FImGuiModuleCommands::ToggleDemo = TEXT("ImGui.ToggleDemo");
FImGuiModuleCommands::FImGuiModuleCommands(FImGuiModuleProperties& InProperties)
: Properties(InProperties)
, ToggleInputCommand(ToggleInput,
TEXT("Toggle ImGui input mode."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleInputImpl))
, ToggleKeyboardNavigationCommand(ToggleKeyboardNavigation,
TEXT("Toggle ImGui keyboard navigation."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleKeyboardNavigationImpl))
, ToggleGamepadNavigationCommand(ToggleGamepadNavigation,
TEXT("Toggle ImGui gamepad navigation."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleGamepadNavigationImpl))
, ToggleKeyboardInputSharingCommand(ToggleKeyboardInputSharing,
TEXT("Toggle ImGui keyboard input sharing."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleKeyboardInputSharingImpl))
, ToggleGamepadInputSharingCommand(ToggleGamepadInputSharing,
TEXT("Toggle ImGui gamepad input sharing."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleGamepadInputSharingImpl))
, ToggleMouseInputSharingCommand(ToggleMouseInputSharing,
TEXT("Toggle ImGui mouse input sharing."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleMouseInputSharingImpl))
, ToggleDemoCommand(ToggleDemo,
TEXT("Toggle ImGui demo."),
FConsoleCommandDelegate::CreateRaw(this, &FImGuiModuleCommands::ToggleDemoImpl))
{
}
void FImGuiModuleCommands::SetKeyBinding(const TCHAR* CommandName, const FImGuiKeyInfo& KeyInfo)
{
DebugExecBindings::UpdatePlayerInputs(KeyInfo, CommandName);
}
void FImGuiModuleCommands::ToggleInputImpl()
{
Properties.ToggleInput();
}
void FImGuiModuleCommands::ToggleKeyboardNavigationImpl()
{
Properties.ToggleKeyboardNavigation();
}
void FImGuiModuleCommands::ToggleGamepadNavigationImpl()
{
Properties.ToggleGamepadNavigation();
}
void FImGuiModuleCommands::ToggleKeyboardInputSharingImpl()
{
Properties.ToggleKeyboardInputSharing();
}
void FImGuiModuleCommands::ToggleGamepadInputSharingImpl()
{
Properties.ToggleGamepadInputSharing();
}
void FImGuiModuleCommands::ToggleMouseInputSharingImpl()
{
Properties.ToggleMouseInputSharing();
}
void FImGuiModuleCommands::ToggleDemoImpl()
{
Properties.ToggleDemo();
}