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				Merged 4 commits fixing build errors when compiling this as an engine plugin: - Changed include directives to use full paths (ex. <ICursor.h> -> <GenericPlatform/ICursor.h>). - Added categories to FImGuiKeyInfo properties (required for all blueprint exposed types in engine plugins). - Added explicit configuration of PCHUsage (without that it is assumed to be UseExplicitOrSharedPCHs in engine plugins and UseSharedPCHs in game ones) - amended to work also in the older engine versions.  | 
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| .. | ||
| ImGuiDelegates.h | ||
| ImGuiInputHandler.h | ||
| ImGuiModule.h | ||
| ImGuiModuleProperties.h | ||
| ImGuiTextureHandle.h | ||