..
Editor
Added custom property type layout for FImGuiKeyInfo.
2018-07-31 22:09:01 +01:00
Utilities
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
2018-07-30 22:05:59 +01:00
ImGuiContextManager.cpp
Improved plugin to initialize correctly even when started during earlier loading phases:
2018-05-24 21:55:25 +01:00
ImGuiContextManager.h
Upgraded to ImGui 1.61:
2018-05-09 20:22:48 +01:00
ImGuiContextProxy.cpp
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiContextProxy.h
Upgraded to ImGui 1.61:
2018-05-09 20:22:48 +01:00
ImGuiDemo.cpp
Reduced lag between producing ImGui output and rendering it:
2018-03-18 19:45:08 +00:00
ImGuiDemo.h
Reduced lag between producing ImGui output and rendering it:
2018-03-18 19:45:08 +00:00
ImGuiDrawData.cpp
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiDrawData.h
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiImplementation.cpp
Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional.
2018-08-10 23:53:03 +01:00
ImGuiImplementation.h
Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional.
2018-08-10 23:53:03 +01:00
ImGuiInputHandler.cpp
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiInputHandlerFactory.cpp
Added ImGui Input Handler and ImGui Settings:
2018-07-10 17:40:57 +01:00
ImGuiInputHandlerFactory.h
Added ImGui Input Handler and ImGui Settings:
2018-07-10 17:40:57 +01:00
ImGuiInputState.cpp
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiInputState.h
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiInteroperability.cpp
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiInteroperability.h
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiModule.cpp
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
ImGuiModuleManager.cpp
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
ImGuiModuleManager.h
Improved plugin to initialize correctly even when started during earlier loading phases:
2018-05-24 21:55:25 +01:00
ImGuiPrivatePCH.h
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiSettings.cpp
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
2018-07-30 22:05:59 +01:00
ImGuiSettings.h
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiTextureHandle.cpp
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
SImGuiWidget.cpp
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
SImGuiWidget.h
Added ImGui Input Handler and ImGui Settings:
2018-07-10 17:40:57 +01:00
TextureManager.cpp
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
TextureManager.h
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
VersionCompatibility.h
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00