mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced 2025-01-18 16:30:32 +00:00
4a9d66889b
- Added to FImGuiDelegates interface early debug delegates called during world tick start. - Delegates are called in fixed order: multi-context early debug, world early debug (called during world tick start), world debug, multi-context debug (called during world post actor tick or if not available, during world tick start). - Removed from build script configuration of debug delegates.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#include "ImGuiPrivatePCH.h"
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#include "ImGuiDelegatesContainer.h"
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#include "Utilities/WorldContextIndex.h"
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FImGuiDelegatesContainer FImGuiDelegatesContainer::DefaultInstance;
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FImGuiDelegatesContainer* FImGuiDelegatesContainer::InstancePtr = &FImGuiDelegatesContainer::DefaultInstance;
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void FImGuiDelegatesContainer::MoveContainer(FImGuiDelegatesContainer& Dst)
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{
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// Only move data if pointer points to default instance, otherwise our data has already been moved and we only
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// keep pointer to a more recent version.
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if (InstancePtr == &DefaultInstance)
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{
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Dst = MoveTemp(DefaultInstance);
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DefaultInstance.Clear();
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}
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// Update pointer to the most recent version.
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InstancePtr = &Dst;
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}
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int32 FImGuiDelegatesContainer::GetContextIndex(UWorld* World)
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{
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return Utilities::GetWorldContextIndex(*World);
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}
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void FImGuiDelegatesContainer::Clear()
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{
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WorldEarlyDebugDelegates.Empty();
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WorldDebugDelegates.Empty();
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MultiContextEarlyDebugDelegate.Clear();
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MultiContextDebugDelegate.Clear();
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}
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