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				https://github.com/kevinporetti/UnrealImGui.git
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	- Added to FImGuiDelegates interface early debug delegates called during world tick start. - Delegates are called in fixed order: multi-context early debug, world early debug (called during world tick start), world debug, multi-context debug (called during world post actor tick or if not available, during world tick start). - Removed from build script configuration of debug delegates.
		
			
				
	
	
		
			38 lines
		
	
	
		
			928 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			928 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#include "ImGuiPrivatePCH.h"
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#include "ImGuiDelegates.h"
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#include "ImGuiDelegatesContainer.h"
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FSimpleMulticastDelegate& FImGuiDelegates::OnWorldEarlyDebug()
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{
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	return OnWorldEarlyDebug(GWorld);
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}
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FSimpleMulticastDelegate& FImGuiDelegates::OnWorldEarlyDebug(UWorld* World)
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{
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	return FImGuiDelegatesContainer::Get().OnWorldEarlyDebug(World);
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}
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FSimpleMulticastDelegate& FImGuiDelegates::OnMultiContextEarlyDebug()
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{
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	return FImGuiDelegatesContainer::Get().OnMultiContextEarlyDebug();
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}
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FSimpleMulticastDelegate& FImGuiDelegates::OnWorldDebug()
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{
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	return OnWorldDebug(GWorld);
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}
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FSimpleMulticastDelegate& FImGuiDelegates::OnWorldDebug(UWorld* World)
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{
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	return FImGuiDelegatesContainer::Get().OnWorldDebug(World);
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}
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FSimpleMulticastDelegate& FImGuiDelegates::OnMultiContextDebug()
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{
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	return FImGuiDelegatesContainer::Get().OnMultiContextDebug();
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}
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