UnrealImGui/Source/ImGui/Private/Utilities
Sebastian 867a34e640 Changed interface to register ImGui debug delegates:
- Added new FImGuiDelegates interface for ImGui debug delegates.
- Added FImGuiDelegatesContainer for ImGui delegates.
- Added code preserving delegates during hot-reloading and moving them to a new module.
- Depreciated old FImGuiModule delegates interface and FImGuiDelegateHandle.
- Delegates registered with depreciated interface are redirected and get benefit of being preserved during hot-reloading. This can be controlled with IMGUI_REDIRECT_OBSOLETE_DELEGATES.
- Added IMGUI_WITH_OBSOLETE_DELEGATES allowing to strip depreciated interface from builds.
- Modified context manager and context proxy to work with FImGuiDelegatesContainer.
2019-04-10 20:19:11 +01:00
..
Arrays.h Added input support: 2017-04-22 16:38:04 +01:00
DebugExecBindings.cpp Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module. 2018-12-08 21:15:20 +00:00
DebugExecBindings.h Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
Range.h Added input support: 2017-04-22 16:38:04 +01:00
ScopeGuards.h Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
WorldContext.cpp Added support for session reloading and updated contexts and widgets management: 2017-09-27 21:16:54 +01:00
WorldContext.h fix template unqualified lookup build errors on clang 2018-03-05 17:03:38 +03:30
WorldContextIndex.h Changed interface to register ImGui debug delegates: 2019-04-10 20:19:11 +01:00