UnrealImGui/Source/ImGui/ImGui.Build.cs
Sebastian 35f2d342a0 Added support for ImGui context update and rendering:
- Added ImGui Module Manager that that implements module logic and manages other module resources.
- Added Texture Manager to manage texture resources and maps them to index that can be passed to ImGui context.
- Added Context Proxy that represents and manages a single ImGui context.
- Added Slate ImGui Widget to render ImGui output.
2017-03-26 21:32:57 +01:00

59 lines
1.1 KiB
C#

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
using System.IO;
using UnrealBuildTool;
public class ImGui : ModuleRules
{
public ImGui(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"ImGui/Public",
Path.Combine(ModuleDirectory, "../ThirdParty/ImGuiLibrary/Include")
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"ImGui/Private",
"ThirdParty/ImGuiLibrary/Private"
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}