mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced 2025-01-18 16:30:32 +00:00
35f2d342a0
- Added ImGui Module Manager that that implements module logic and manages other module resources. - Added Texture Manager to manage texture resources and maps them to index that can be passed to ImGui context. - Added Context Proxy that represents and manages a single ImGui context. - Added Slate ImGui Widget to render ImGui output.
59 lines
1.1 KiB
C#
59 lines
1.1 KiB
C#
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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using System.IO;
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using UnrealBuildTool;
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public class ImGui : ModuleRules
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{
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public ImGui(TargetInfo Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"ImGui/Public",
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Path.Combine(ModuleDirectory, "../ThirdParty/ImGuiLibrary/Include")
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"ImGui/Private",
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"ThirdParty/ImGuiLibrary/Private"
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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