mirror of
https://github.com/kevinporetti/UnrealImGui.git
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109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#pragma once
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#include "ImGuiContextProxy.h"
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#include "ImGuiDemo.h"
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// Manages ImGui context proxies.
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class FImGuiContextManager
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{
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public:
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FImGuiContextManager();
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FImGuiContextManager(const FImGuiContextManager&) = delete;
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FImGuiContextManager& operator=(const FImGuiContextManager&) = delete;
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FImGuiContextManager(FImGuiContextManager&&) = delete;
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FImGuiContextManager& operator=(FImGuiContextManager&&) = delete;
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~FImGuiContextManager();
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#if WITH_EDITOR
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// Get or create editor ImGui context proxy.
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FORCEINLINE FImGuiContextProxy& GetEditorContextProxy() { return GetEditorContextData().ContextProxy; }
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#endif
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#if !WITH_EDITOR
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// Get or create standalone game ImGui context proxy.
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FORCEINLINE FImGuiContextProxy& GetWorldContextProxy() { return GetStandaloneWorldContextData().ContextProxy; }
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#endif
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// Get or create ImGui context proxy for given world.
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FORCEINLINE FImGuiContextProxy& GetWorldContextProxy(const UWorld& World) { return GetWorldContextData(World).ContextProxy; }
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// Get or create ImGui context proxy for given world. Additionally get context index for that proxy.
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FORCEINLINE FImGuiContextProxy& GetWorldContextProxy(const UWorld& World, int32& OutContextIndex) { return GetWorldContextData(World, &OutContextIndex).ContextProxy; }
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// Get context proxy by index, or null if context with that index doesn't exist.
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FORCEINLINE FImGuiContextProxy* GetContextProxy(int32 ContextIndex)
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{
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FContextData* Data = Contexts.Find(ContextIndex);
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return Data ? &(Data->ContextProxy) : nullptr;
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}
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// Delegate called for all contexts in manager, right after calling context specific draw event. Allows listeners
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// draw the same content to multiple contexts.
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FSimpleMulticastDelegate& OnDrawMultiContext() { return DrawMultiContextEvent; }
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void Tick(float DeltaSeconds);
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private:
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#if WITH_EDITOR
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struct FContextData
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{
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FContextData(const FString& ContextName, FImGuiDemo& Demo, int32 InPIEInstance = -1)
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: PIEInstance(InPIEInstance)
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, ContextProxy(ContextName)
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{
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ContextProxy.OnDraw().AddRaw(&Demo, &FImGuiDemo::DrawControls);
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}
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FORCEINLINE bool CanTick() const { return PIEInstance < 0 || GEngine->GetWorldContextFromPIEInstance(PIEInstance); }
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int32 PIEInstance = -1;
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FImGuiContextProxy ContextProxy;
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};
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#else
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struct FContextData
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{
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FContextData(const FString& ContextName, FImGuiDemo& Demo)
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: ContextProxy(ContextName)
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{
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ContextProxy.OnDraw().AddRaw(&Demo, &FImGuiDemo::DrawControls);
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}
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FORCEINLINE bool CanTick() const { return true; }
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FImGuiContextProxy ContextProxy;
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};
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#endif // WITH_EDITOR
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#if WITH_EDITOR
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void OnWorldTickStart(ELevelTick TickType, float DeltaSeconds);
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#endif
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#if WITH_EDITOR
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FContextData& GetEditorContextData();
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#endif
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#if !WITH_EDITOR
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FContextData& GetStandaloneWorldContextData();
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#endif
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FContextData& GetWorldContextData(const UWorld& World, int32* OutContextIndex = nullptr);
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TMap<int32, FContextData> Contexts;
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FImGuiDemo ImGuiDemo;
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FSimpleMulticastDelegate DrawMultiContextEvent;
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};
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