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Editor
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Added custom property type layout for FImGuiKeyInfo.
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2018-07-31 22:09:01 +01:00 |
Utilities
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Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
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2018-07-30 22:05:59 +01:00 |
ImGuiContextManager.cpp
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Improved plugin to initialize correctly even when started during earlier loading phases:
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2018-05-24 21:55:25 +01:00 |
ImGuiContextManager.h
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Upgraded to ImGui 1.61:
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2018-05-09 20:22:48 +01:00 |
ImGuiContextProxy.cpp
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiContextProxy.h
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Upgraded to ImGui 1.61:
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2018-05-09 20:22:48 +01:00 |
ImGuiDemo.cpp
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Reduced lag between producing ImGui output and rendering it:
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2018-03-18 19:45:08 +00:00 |
ImGuiDemo.h
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Reduced lag between producing ImGui output and rendering it:
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2018-03-18 19:45:08 +00:00 |
ImGuiDrawData.cpp
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiDrawData.h
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiImplementation.cpp
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Upgraded to ImGui 1.61:
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2018-05-09 20:22:48 +01:00 |
ImGuiImplementation.h
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Upgraded to ImGui 1.61:
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2018-05-09 20:22:48 +01:00 |
ImGuiInputHandler.cpp
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiInputHandlerFactory.cpp
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Added ImGui Input Handler and ImGui Settings:
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2018-07-10 17:40:57 +01:00 |
ImGuiInputHandlerFactory.h
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Added ImGui Input Handler and ImGui Settings:
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2018-07-10 17:40:57 +01:00 |
ImGuiInputState.cpp
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiInputState.h
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiInteroperability.cpp
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiInteroperability.h
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Enabled experimental ImGui gamepad navigation feature:
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2018-05-17 23:25:47 +01:00 |
ImGuiModule.cpp
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Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
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2018-07-30 22:05:59 +01:00 |
ImGuiModuleManager.cpp
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Improved plugin to initialize correctly even when started during earlier loading phases:
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2018-05-24 21:55:25 +01:00 |
ImGuiModuleManager.h
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Improved plugin to initialize correctly even when started during earlier loading phases:
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2018-05-24 21:55:25 +01:00 |
ImGuiPrivatePCH.h
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
ImGuiSettings.cpp
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Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
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2018-07-30 22:05:59 +01:00 |
ImGuiSettings.h
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
SImGuiWidget.cpp
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |
SImGuiWidget.h
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Added ImGui Input Handler and ImGui Settings:
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2018-07-10 17:40:57 +01:00 |
TextureManager.cpp
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Added support for ImGui context update and rendering:
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2017-03-26 21:32:57 +01:00 |
TextureManager.h
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Added support for ImGui context update and rendering:
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2017-03-26 21:32:57 +01:00 |
VersionCompatibility.h
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Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
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2018-08-10 22:20:33 +01:00 |