UnrealImGui/Source/ImGui/Private
2018-08-10 22:20:33 +01:00
..
Editor Added custom property type layout for FImGuiKeyInfo. 2018-07-31 22:09:01 +01:00
Utilities Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
ImGuiContextManager.cpp Improved plugin to initialize correctly even when started during earlier loading phases: 2018-05-24 21:55:25 +01:00
ImGuiContextManager.h Upgraded to ImGui 1.61: 2018-05-09 20:22:48 +01:00
ImGuiContextProxy.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiContextProxy.h Upgraded to ImGui 1.61: 2018-05-09 20:22:48 +01:00
ImGuiDemo.cpp Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
ImGuiDemo.h Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
ImGuiDrawData.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiDrawData.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiImplementation.cpp Upgraded to ImGui 1.61: 2018-05-09 20:22:48 +01:00
ImGuiImplementation.h Upgraded to ImGui 1.61: 2018-05-09 20:22:48 +01:00
ImGuiInputHandler.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiInputHandlerFactory.cpp Added ImGui Input Handler and ImGui Settings: 2018-07-10 17:40:57 +01:00
ImGuiInputHandlerFactory.h Added ImGui Input Handler and ImGui Settings: 2018-07-10 17:40:57 +01:00
ImGuiInputState.cpp Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInputState.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.cpp Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiModule.cpp Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
ImGuiModuleManager.cpp Improved plugin to initialize correctly even when started during earlier loading phases: 2018-05-24 21:55:25 +01:00
ImGuiModuleManager.h Improved plugin to initialize correctly even when started during earlier loading phases: 2018-05-24 21:55:25 +01:00
ImGuiPrivatePCH.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiSettings.cpp Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
ImGuiSettings.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
SImGuiWidget.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
SImGuiWidget.h Added ImGui Input Handler and ImGui Settings: 2018-07-10 17:40:57 +01:00
TextureManager.cpp Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
TextureManager.h Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
VersionCompatibility.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00